godot-rollback-netcode VS sg-physics-2d

Compare godot-rollback-netcode vs sg-physics-2d and see what are their differences.

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godot-rollback-netcode sg-physics-2d
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-rollback-netcode

Posts with mentions or reviews of godot-rollback-netcode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

sg-physics-2d

Posts with mentions or reviews of sg-physics-2d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-07.

What are some alternatives?

When comparing godot-rollback-netcode and sg-physics-2d you can also consider the following projects:

godot-rollback-tutorial

GodotFixedVolatilePhysics - Deterministic physics using C# in Godot 3.x. 💥

Multirun - Godot plugin that allows to start multiple game instances at once.

rapier - 2D and 3D physics engines focused on performance.

FishNet - FishNet: Unity Networking Evolved.

godot-nakama-webrtc