godot-rollback-netcode
By snopek-games
sg-physics-2d
By snopek-games
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-rollback-netcode
Posts with mentions or reviews of godot-rollback-netcode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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Do I really have to sacrifice built-in physics such as "move_and_slide" and RigidBody3D if I want to implement Rollback into my netcode???
For example, this addon from Snopek games (and 11 youtube videos explaining how it works) might be useful: https://gitlab.com/snopek-games/godot-rollback-netcode/
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Is Godot 4's Multiplayer a Worthy Alternative to Unity?
Kind of stupid to compare Godots native multiplayer to a Unity addon.
Why not compare it to Unity's native hot mess - Netcode for GO
or
Why not compare it to a good Godot netcode addon? ie - https://gitlab.com/snopek-games/godot-rollback-netcode
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Godot netcode options
1) Use this rollback/predict netcode addon for Godot: https://gitlab.com/snopek-games/godot-rollback-netcode/ Seems not ideal for a server/client architecture and is more for a peer to peer situation Doesn’t look widely used so unsure on the quality
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Rollback Netcode in Godot [Tutorial Series, Networking, Addon]
git project: (godot addon for netcode) :https://gitlab.com/snopek-games/godot-rollback-netcode/
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What are some common misconceptions/bad takes players have about game dev?
yeah, i'm pretty sure tekken 7 used unreal's built in client side prediction and its kind of crap. i've been messing with the snopek games rollback plugin for godot and it seems quite good! the dude made his own deterministic physics with it too which is great
- Rollback netcode in Godot (part 11): Advanced Input Prediction
- Rollback netcode in Godot (part 10): Random Numbers
- Rollback netcode in Godot (part 9): Sound Effects
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Does abstract classes/scripts makes sense in Godot? (Iheritance discussion)
Yes, it makes sense to me. A good trick to simulate an abstract class is to make the default implementations of methods push an error, like in this example from someone else's project: https://gitlab.com/snopek-games/godot-rollback-netcode/-/blob/main/addons/godot-rollback-netcode/NetworkAdaptor.gd
- Rollback netcode in Godot (part 8): Animation Players
sg-physics-2d
Posts with mentions or reviews of sg-physics-2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-07.
- SG Physics 2D – A deterministic physics engine for Godot using fixed-point math
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Deterministic 2D physhics engine for Godot (mostly for fighting games)
If you're a game developer and wanna make a 2D FG, maybe you try this for the Godot engine:https://gitlab.com/snopek-games/sg-physics-2d
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Godot physics deterministic
they are not. you can use https://gitlab.com/snopek-games/sg-physics-2d/
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Open-sourced fixed-point physics in Godot C#
How does this compare with SG Physics 2D?
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Replacing Physics Engine for something Deterministic?
And after searching the internet for a few minutes, i have actually found a deterministic 2D physics engine for godot. There might be more out there, who knows
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Where can I learn how to make a time rewind function in GDScript?
If you are working in 2D, you could use u/dsnopek deterministic physics system for Godot: SG Physics 2D
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You can now jump on lily pads in my peer-to-peer multiplayer frog game
I'm making a multiplayer version of my jam game Frogalita, using the Godot rollback netcode addon and deterministic physics from SG Physics 2D. If you have any questions about the implementation I'd be happy to answer.
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Rollback netcode tutorial series and free plugin for Godot Engine
He made a full on rollback plugin, as well as a custom 2D physics engine made for rollback.
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I'm using the Godot rollback netcode addon and the SG Physics 2D module to make a multiplayer version of my game Frogalita
SG Physics 2D: https://gitlab.com/snopek-games/sg-physics-2d/
- Rollback netcode in Godot (part 1): What is rollback and prediction?
What are some alternatives?
When comparing godot-rollback-netcode and sg-physics-2d you can also consider the following projects:
godot-rollback-tutorial
GodotFixedVolatilePhysics - Deterministic physics using C# in Godot 3.x. 💥
Multirun - Godot plugin that allows to start multiple game instances at once.
rapier - 2D and 3D physics engines focused on performance.
FishNet - FishNet: Unity Networking Evolved.
godot-nakama-webrtc