sg-physics-2d
By snopek-games
Multirun
Godot plugin that allows to start multiple game instances at once. (by perfoon)
sg-physics-2d | Multirun | |
---|---|---|
12 | 2 | |
- | 62 | |
- | - | |
- | 0.0 | |
- | over 1 year ago | |
GDScript | ||
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sg-physics-2d
Posts with mentions or reviews of sg-physics-2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-07.
- SG Physics 2D – A deterministic physics engine for Godot using fixed-point math
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Deterministic 2D physhics engine for Godot (mostly for fighting games)
If you're a game developer and wanna make a 2D FG, maybe you try this for the Godot engine:https://gitlab.com/snopek-games/sg-physics-2d
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Godot physics deterministic
they are not. you can use https://gitlab.com/snopek-games/sg-physics-2d/
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Open-sourced fixed-point physics in Godot C#
How does this compare with SG Physics 2D?
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Replacing Physics Engine for something Deterministic?
And after searching the internet for a few minutes, i have actually found a deterministic 2D physics engine for godot. There might be more out there, who knows
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Where can I learn how to make a time rewind function in GDScript?
If you are working in 2D, you could use u/dsnopek deterministic physics system for Godot: SG Physics 2D
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You can now jump on lily pads in my peer-to-peer multiplayer frog game
I'm making a multiplayer version of my jam game Frogalita, using the Godot rollback netcode addon and deterministic physics from SG Physics 2D. If you have any questions about the implementation I'd be happy to answer.
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Rollback netcode tutorial series and free plugin for Godot Engine
He made a full on rollback plugin, as well as a custom 2D physics engine made for rollback.
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I'm using the Godot rollback netcode addon and the SG Physics 2D module to make a multiplayer version of my game Frogalita
SG Physics 2D: https://gitlab.com/snopek-games/sg-physics-2d/
- Rollback netcode in Godot (part 1): What is rollback and prediction?
Multirun
Posts with mentions or reviews of Multirun.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-27.
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I'm using the Godot rollback netcode addon and the SG Physics 2D module to make a multiplayer version of my game Frogalita
That said, there's also a Multirun addon that I've seen other people use and that I should check out as well (I'm new to multiplayer game development).
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Multiple running game instances
I think you are thinking of Multirun.
What are some alternatives?
When comparing sg-physics-2d and Multirun you can also consider the following projects:
godot-rollback-netcode
GodotFixedVolatilePhysics - Deterministic physics using C# in Godot 3.x. 💥
rapier - 2D and 3D physics engines focused on performance.