Open-sourced fixed-point physics in Godot C#

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  • GodotFixedVolatilePhysics

    Deterministic physics using C# in Godot 3.x. 💥

  • Here's the github repository if you'd like to use it.

  • How does this compare with SG Physics 2D?

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • rapier

    2D and 3D physics engines focused on performance.

  • Nice work! Small question: if your goal is to have deterministic behavior across platforms, couldn't you instead put effort into making deterministic floating point operations instead? Precision loss of fixed point arithmetic can be harsh. Speaking of cross platform deterministic FPA, the only project that I know making use of it is Rapier (https://rapier.rs/), I admit not having dug into it a lot though. I'd love to hear back from you!

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