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The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better sg-physics-2d alternative or higher similarity.
sg-physics-2d reviews and mentions
Posts with mentions or reviews of sg-physics-2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-07.
- SG Physics 2D – A deterministic physics engine for Godot using fixed-point math
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Deterministic 2D physhics engine for Godot (mostly for fighting games)
If you're a game developer and wanna make a 2D FG, maybe you try this for the Godot engine:https://gitlab.com/snopek-games/sg-physics-2d
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Godot physics deterministic
they are not. you can use https://gitlab.com/snopek-games/sg-physics-2d/
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Open-sourced fixed-point physics in Godot C#
How does this compare with SG Physics 2D?
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Replacing Physics Engine for something Deterministic?
And after searching the internet for a few minutes, i have actually found a deterministic 2D physics engine for godot. There might be more out there, who knows
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Where can I learn how to make a time rewind function in GDScript?
If you are working in 2D, you could use u/dsnopek deterministic physics system for Godot: SG Physics 2D
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You can now jump on lily pads in my peer-to-peer multiplayer frog game
I'm making a multiplayer version of my jam game Frogalita, using the Godot rollback netcode addon and deterministic physics from SG Physics 2D. If you have any questions about the implementation I'd be happy to answer.
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Rollback netcode tutorial series and free plugin for Godot Engine
He made a full on rollback plugin, as well as a custom 2D physics engine made for rollback.
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I'm using the Godot rollback netcode addon and the SG Physics 2D module to make a multiplayer version of my game Frogalita
SG Physics 2D: https://gitlab.com/snopek-games/sg-physics-2d/
- Rollback netcode in Godot (part 1): What is rollback and prediction?
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