The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Godot-rollback-netcode Alternatives
Similar projects and alternatives to godot-rollback-netcode
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better godot-rollback-netcode alternative or higher similarity.
godot-rollback-netcode reviews and mentions
Posts with mentions or reviews of godot-rollback-netcode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
-
Do I really have to sacrifice built-in physics such as "move_and_slide" and RigidBody3D if I want to implement Rollback into my netcode???
For example, this addon from Snopek games (and 11 youtube videos explaining how it works) might be useful: https://gitlab.com/snopek-games/godot-rollback-netcode/
-
Is Godot 4's Multiplayer a Worthy Alternative to Unity?
Kind of stupid to compare Godots native multiplayer to a Unity addon.
Why not compare it to Unity's native hot mess - Netcode for GO
or
Why not compare it to a good Godot netcode addon? ie - https://gitlab.com/snopek-games/godot-rollback-netcode
-
Godot netcode options
1) Use this rollback/predict netcode addon for Godot: https://gitlab.com/snopek-games/godot-rollback-netcode/ Seems not ideal for a server/client architecture and is more for a peer to peer situation Doesn’t look widely used so unsure on the quality
-
Rollback Netcode in Godot [Tutorial Series, Networking, Addon]
git project: (godot addon for netcode) :https://gitlab.com/snopek-games/godot-rollback-netcode/
-
What are some common misconceptions/bad takes players have about game dev?
yeah, i'm pretty sure tekken 7 used unreal's built in client side prediction and its kind of crap. i've been messing with the snopek games rollback plugin for godot and it seems quite good! the dude made his own deterministic physics with it too which is great
- Rollback netcode in Godot (part 11): Advanced Input Prediction
- Rollback netcode in Godot (part 10): Random Numbers
- Rollback netcode in Godot (part 9): Sound Effects
-
Does abstract classes/scripts makes sense in Godot? (Iheritance discussion)
Yes, it makes sense to me. A good trick to simulate an abstract class is to make the default implementations of methods push an error, like in this example from someone else's project: https://gitlab.com/snopek-games/godot-rollback-netcode/-/blob/main/addons/godot-rollback-netcode/NetworkAdaptor.gd
- Rollback netcode in Godot (part 8): Animation Players
-
A note from our sponsor - WorkOS
workos.com | 30 Apr 2024
Stats
Basic godot-rollback-netcode repo stats
19
-
-
-
Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com