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1) Use this rollback/predict netcode addon for Godot: https://gitlab.com/snopek-games/godot-rollback-netcode/ Seems not ideal for a server/client architecture and is more for a peer to peer situation Doesn’t look widely used so unsure on the quality
2) Rewrite it in Unity and use something like Photon or FishNet: https://www.photonengine.com/fusion https://github.com/FirstGearGames/FishNet
NOTE:
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Hence, a higher number means a more popular project.