godot-rollback-netcode
By snopek-games
godot-rollback-tutorial
By snopek-games
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-rollback-netcode
Posts with mentions or reviews of godot-rollback-netcode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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Do I really have to sacrifice built-in physics such as "move_and_slide" and RigidBody3D if I want to implement Rollback into my netcode???
For example, this addon from Snopek games (and 11 youtube videos explaining how it works) might be useful: https://gitlab.com/snopek-games/godot-rollback-netcode/
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Is Godot 4's Multiplayer a Worthy Alternative to Unity?
Kind of stupid to compare Godots native multiplayer to a Unity addon.
Why not compare it to Unity's native hot mess - Netcode for GO
or
Why not compare it to a good Godot netcode addon? ie - https://gitlab.com/snopek-games/godot-rollback-netcode
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Godot netcode options
1) Use this rollback/predict netcode addon for Godot: https://gitlab.com/snopek-games/godot-rollback-netcode/ Seems not ideal for a server/client architecture and is more for a peer to peer situation Doesn’t look widely used so unsure on the quality
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Rollback Netcode in Godot [Tutorial Series, Networking, Addon]
git project: (godot addon for netcode) :https://gitlab.com/snopek-games/godot-rollback-netcode/
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What are some common misconceptions/bad takes players have about game dev?
yeah, i'm pretty sure tekken 7 used unreal's built in client side prediction and its kind of crap. i've been messing with the snopek games rollback plugin for godot and it seems quite good! the dude made his own deterministic physics with it too which is great
- Rollback netcode in Godot (part 11): Advanced Input Prediction
- Rollback netcode in Godot (part 10): Random Numbers
- Rollback netcode in Godot (part 9): Sound Effects
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Does abstract classes/scripts makes sense in Godot? (Iheritance discussion)
Yes, it makes sense to me. A good trick to simulate an abstract class is to make the default implementations of methods push an error, like in this example from someone else's project: https://gitlab.com/snopek-games/godot-rollback-netcode/-/blob/main/addons/godot-rollback-netcode/NetworkAdaptor.gd
- Rollback netcode in Godot (part 8): Animation Players
godot-rollback-tutorial
Posts with mentions or reviews of godot-rollback-tutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-13.
- Rollback netcode in Godot (part 11): Advanced Input Prediction
- Rollback netcode in Godot (part 10): Random Numbers
- Rollback netcode in Godot (part 9): Sound Effects
- Rollback netcode in Godot (part 8): Animation Players
- Rollback netcode in Godot (part 7): Input Delay and Interpolation
- Rollback netcode in Godot (part 6): Playing offline!
- Rollback netcode in Godot (part 5): State, hashing and mismatches
- Rollback netcode in Godot (part 3): Making a custom MessageSerializer
What are some alternatives?
When comparing godot-rollback-netcode and godot-rollback-tutorial you can also consider the following projects:
Multirun - Godot plugin that allows to start multiple game instances at once.
godot-nakama-webrtc
sg-physics-2d
FishNet - FishNet: Unity Networking Evolved.