godot-powerful
godot-open-rpg
godot-powerful | godot-open-rpg | |
---|---|---|
1 | 8 | |
643 | 1,774 | |
- | 3.4% | |
0.0 | 8.2 | |
9 months ago | 18 days ago | |
GDScript | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-powerful
-
I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
more plugins that can be useful listed there https://github.com/nonunknown/godot-powerful
godot-open-rpg
-
player following npc - snakes and tails
As I mentioned before, most of the tutorials out there will expect that base level of programming knowledge, so you're probably out of luck there. I did a search and found that GDQuest have this project repository and it has the feature you want. You can download the source code for free and read through it, but I couldn't find any tutorial that walks through the code and how it works.
- Are there addons and tutorials for making rpgmaker-like, story-driven games?
-
Looking for some suggestions on how to fix the save system for my rpg in godot.
Looking for save game tutorials lead me to this by gdquest that seemed the most comprehensible to me.
-
are there any tutorials for a 3d turn based rpg?
https://github.com/GDQuest/godot-open-rpg here is one in 2D. You could use it as a guide.
- Point and click adventure?
- Advice on choosing to learn GODOT
-
JRPG tutorials/templates?
General RPG: https://github.com/GDQuest/godot-open-rpg
-
How do you organize your project?
I think the GDQuest Open RPG template/demo is a pretty good demonstration of the concept. Many of the scripts in there don't explicitly declare a global class for themselves, and they are only relevant to, and used by, a particular subset of scripts/scenes which are in nearby/wrapping directories. There isn't just one big mega assets folder that stores everything in a flat list, etc.
What are some alternatives?
MeshBatcher - A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.
godot-2d-jrpg-combat - A 2D Japanese RPG Active Time Battle demo for the Godot game engine
Godot-Windows-95-Theme - A Godot 3.x theme based on Windows 95
nakama-godot - Godot client for Nakama server written in GDScript.
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
escoria-demo-game - Game example for the point'n'click adventure framework Escoria
godot-syntax-themes - Syntax themes for the Godot Engine script editor
openseeface-gd - A GUI for running OpenSeeFace.
Rakugo-Dialogue-System - Inspired by Ren'Py, Rakugo is a project aiming to provide a way to make narrative-based games on Godot easily. Simplify your project, if it is a visual novel, point and click, RPG, interactive text game or many other styles and blends of styles.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
godot-lportal - Portal rendering / culling module for Godot
lua - Godot lua API [Moved to: https://github.com/WeaselGames/godot_luaAPI]