godot-open-rpg
nakama-godot
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godot-open-rpg | nakama-godot | |
---|---|---|
8 | 5 | |
1,744 | 544 | |
4.0% | 2.2% | |
8.2 | 6.0 | |
about 1 month ago | 14 days ago | |
GDScript | GDScript | |
MIT License | Apache License 2.0 |
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godot-open-rpg
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player following npc - snakes and tails
As I mentioned before, most of the tutorials out there will expect that base level of programming knowledge, so you're probably out of luck there. I did a search and found that GDQuest have this project repository and it has the feature you want. You can download the source code for free and read through it, but I couldn't find any tutorial that walks through the code and how it works.
- Are there addons and tutorials for making rpgmaker-like, story-driven games?
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Looking for some suggestions on how to fix the save system for my rpg in godot.
Looking for save game tutorials lead me to this by gdquest that seemed the most comprehensible to me.
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are there any tutorials for a 3d turn based rpg?
https://github.com/GDQuest/godot-open-rpg here is one in 2D. You could use it as a guide.
- Point and click adventure?
- Advice on choosing to learn GODOT
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JRPG tutorials/templates?
General RPG: https://github.com/GDQuest/godot-open-rpg
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How do you organize your project?
I think the GDQuest Open RPG template/demo is a pretty good demonstration of the concept. Many of the scripts in there don't explicitly declare a global class for themselves, and they are only relevant to, and used by, a particular subset of scripts/scenes which are in nearby/wrapping directories. There isn't just one big mega assets folder that stores everything in a flat list, etc.
nakama-godot
- NAKAMA UPDATED AND WORKING FOR GODOT 4
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How to actually do p2p matchmaking?
I've used https://github.com/heroiclabs/nakama-godot as a a backend for my p2p setup. I plan on making a tutorial to set it up eventually, but it's not too complicated. They have an awesome MultiplayerBridge class that allows you to use your existing High Level Multiplayer code.
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Multiplayer Tic Tac Toe: how to create multiple game rooms
It has a Godot client library as well: https://github.com/heroiclabs/nakama-godot
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Conditional yield for server requests - or how to cache the result
I'm using GdScript with Godot version 3.4 I want to cache the result of a server request to save some bandwidth. I'm using the Nakama Godot Client which can be found here: https://github.com/heroiclabs/nakama-godot The Nakama documentation can be found here: https://heroiclabs.com/docs/nakama/getting-started/introduction/
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RTS multiplayer - starting point
If you’re looking to do networking try https://github.com/heroiclabs/nakama-godot you will have to write some of the authoritative server stuff in Lua/JS, but should be useful as a start for servers.
What are some alternatives?
godot-2d-jrpg-combat - A 2D Japanese RPG Active Time Battle demo for the Godot game engine
nakama - Distributed server for social and realtime games and apps.
escoria-demo-game - Game example for the point'n'click adventure framework Escoria
godot-next - Godot Node Extensions - Basic Node Extensions for Godot Engine
openseeface-gd - A GUI for running OpenSeeFace.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
RTSattempt
lua - Godot lua API [Moved to: https://github.com/WeaselGames/godot_luaAPI]
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Libre-TrainSim - Train Simulator written in Godot Engine - Free for everyone.
Godot - Godot Engine – Multi-platform 2D and 3D game engine