godot-open-rpg
openseeface-gd
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godot-open-rpg | openseeface-gd | |
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8 | 13 | |
1,744 | 32 | |
4.0% | - | |
8.2 | 0.0 | |
about 1 month ago | over 1 year ago | |
GDScript | GDScript | |
MIT License | BSD 2-clause "Simplified" License |
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godot-open-rpg
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player following npc - snakes and tails
As I mentioned before, most of the tutorials out there will expect that base level of programming knowledge, so you're probably out of luck there. I did a search and found that GDQuest have this project repository and it has the feature you want. You can download the source code for free and read through it, but I couldn't find any tutorial that walks through the code and how it works.
- Are there addons and tutorials for making rpgmaker-like, story-driven games?
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Looking for some suggestions on how to fix the save system for my rpg in godot.
Looking for save game tutorials lead me to this by gdquest that seemed the most comprehensible to me.
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are there any tutorials for a 3d turn based rpg?
https://github.com/GDQuest/godot-open-rpg here is one in 2D. You could use it as a guide.
- Point and click adventure?
- Advice on choosing to learn GODOT
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JRPG tutorials/templates?
General RPG: https://github.com/GDQuest/godot-open-rpg
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How do you organize your project?
I think the GDQuest Open RPG template/demo is a pretty good demonstration of the concept. Many of the scripts in there don't explicitly declare a global class for themselves, and they are only relevant to, and used by, a particular subset of scripts/scenes which are in nearby/wrapping directories. There isn't just one big mega assets folder that stores everything in a flat list, etc.
openseeface-gd
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Running OpenSeeFace on Linux with python 3.10
VSeeFace hasn't been made for Linux, but OpenSeeFace, the face tracker, is open-source and runs on linux using Python. And we use it to use other face tracking apps relying on OpenSeeFace, like Vtube Studio, Pupeteer / OpenSeeFace-GD
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Error loading resources from system!
Contrary to what others are saying, you can load things from outside the res:// or user:// directories in an exported project. This project loads assets from a resources folder at runtime (and this is verifiable by the fact that assets can be modified after export).
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What's the status on vtube tracking software on Linux?
This might be a option for me: https://github.com/you-win/openseeface-gd
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Help with making a flatpak
It's not mine, exactly, but I got permission from the dev to package it into a flatpak. The dev themself stated that if it was easier to package it as a flatpak, they would do it themselves, so I am trying to make it so all they have to do is drag n drop the OSF-GD files in and build the flatpak. Link is https://github.com/you-win/openseeface-gd
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mac face tracking apps?
OpenSeeFace-GD is an open source multi-platform Vtuber rendering program written in Godot. It has pre-compiled builds for Windows and Linux but is 100% compatible with Mac (you will have to build the project yourself in Godot, which is free, as you can't build for MacOS without a Mac and Youwin doesn't have a Mac).
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I integrated Spout with Godot via custom engine module! Free and open source, details in comments
I'm personally planning on integrating this into my project openseeface-gd in order to send scene data to OBS while having the controls open.
- how to implement live face filtering in obs studio
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A new version of my 3d model face tracking application has released! Made with Godot 3.4
You can take a look at the codebase and see how the data is received and then applied
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A sculpted Godette model (Blender 2.93 file) by Pablo Dobarro is FREE for download (link in the comment)
How long until some geeky girl in the free software community gives her a try and hooks her to the one, the only VTuber capture tool based on Godot? https://github.com/you-win/openseeface-gd
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Finally mapped eyes/mouth tracking data onto a 3d model, code is open source! More info in comments
I've been working on OpenSeeFace GD for a few months now, and I can finally say I'm nearing completion in terms of usability.
What are some alternatives?
nakama-godot - Godot client for Nakama server written in GDScript.
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
godot-2d-jrpg-combat - A 2D Japanese RPG Active Time Battle demo for the Godot game engine
vpuppr - VTuber application made with Godot 4
escoria-demo-game - Game example for the point'n'click adventure framework Escoria
VRM-Addon-for-Blender - VRM Importer, Exporter and Utilities for Blender 2.93 to 4.1
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
godot-proposals - Godot Improvement Proposals (GIPs)
lua - Godot lua API [Moved to: https://github.com/WeaselGames/godot_luaAPI]
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Libre-TrainSim - Train Simulator written in Godot Engine - Free for everyone.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+