godot-open-rpg
godot-2d-jrpg-combat
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godot-open-rpg | godot-2d-jrpg-combat | |
---|---|---|
8 | 7 | |
1,744 | 221 | |
4.0% | 5.9% | |
8.2 | 0.0 | |
about 1 month ago | almost 2 years ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
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godot-open-rpg
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player following npc - snakes and tails
As I mentioned before, most of the tutorials out there will expect that base level of programming knowledge, so you're probably out of luck there. I did a search and found that GDQuest have this project repository and it has the feature you want. You can download the source code for free and read through it, but I couldn't find any tutorial that walks through the code and how it works.
- Are there addons and tutorials for making rpgmaker-like, story-driven games?
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Looking for some suggestions on how to fix the save system for my rpg in godot.
Looking for save game tutorials lead me to this by gdquest that seemed the most comprehensible to me.
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are there any tutorials for a 3d turn based rpg?
https://github.com/GDQuest/godot-open-rpg here is one in 2D. You could use it as a guide.
- Point and click adventure?
- Advice on choosing to learn GODOT
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JRPG tutorials/templates?
General RPG: https://github.com/GDQuest/godot-open-rpg
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How do you organize your project?
I think the GDQuest Open RPG template/demo is a pretty good demonstration of the concept. Many of the scripts in there don't explicitly declare a global class for themselves, and they are only relevant to, and used by, a particular subset of scripts/scenes which are in nearby/wrapping directories. There isn't just one big mega assets folder that stores everything in a flat list, etc.
godot-2d-jrpg-combat
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How do I make a node get out of a coroutine?
So I'm trying to make a turn-based jrpg prototype based on this open project below. Basically, when I called the function _play_turn(P1), P1 node goes into this coroutine function and when you "completed" selecting action and target, P1 can act and get outside of this coroutine (pic below is just a sample, not all the codes in real script) https://github.com/GDQuest/godot-2d-jrpg-combat
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How do you abstract "soft" data for your games?
godot also has a similar system that uses the Resource type. There's a great example putting them to use in a system from gdquest here: https://github.com/GDQuest/godot-2d-jrpg-combat
- Are there addons and tutorials for making rpgmaker-like, story-driven games?
- Battle system help
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I need some guidance on how to properly expand my combat system.
I had no idea how to start implementing a combat system so I started working on top of the GDquest's 2D JRPG Combat (https://github.com/GDQuest/godot-2d-jrpg-combat)
- JRPG tutorials/templates?
What are some alternatives?
nakama-godot - Godot client for Nakama server written in GDScript.
Turn-Based-RPG - A Turn-Based RPG created with the Godot Engine using C#
escoria-demo-game - Game example for the point'n'click adventure framework Escoria
Rx.NET - The Reactive Extensions for .NET
openseeface-gd - A GUI for running OpenSeeFace.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
lua - Godot lua API [Moved to: https://github.com/WeaselGames/godot_luaAPI]
Libre-TrainSim - Train Simulator written in Godot Engine - Free for everyone.
Godot-orbit-camera - 3rd person orbit camera with obstacle avoidance
todot - A Godot Editor Plugin that adds a todo list side dock.
obs-websocket-gd - Control OBS from inside a Godot game or app.
learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.