How do you abstract "soft" data for your games?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • DungeonBot3000

    Dungeon crawler game for gamedev.net challenge

  • I used an earlier version of this system than what I use now in a game jam ARPG some years ago. It was a small dungeon delve with a couple of skills and some randomly generated loot with modifiers. The concept seemed to work pretty well, and now I use refined versions of it in other projects.

  • godot-2d-jrpg-combat

    A 2D Japanese RPG Active Time Battle demo for the Godot game engine

  • godot also has a similar system that uses the Resource type. There's a great example putting them to use in a system from gdquest here: https://github.com/GDQuest/godot-2d-jrpg-combat

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • Rx.NET

    The Reactive Extensions for .NET

  • Some people here are suggesting event systems, I suggest looking into a reactive library which takes events to a higher level (https://reactivex.io/).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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