openseeface-gd
godot-3-demos
openseeface-gd | godot-3-demos | |
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13 | 7 | |
32 | 1,762 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 10 months ago | |
GDScript | GDScript | |
BSD 2-clause "Simplified" License | MIT License |
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openseeface-gd
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Running OpenSeeFace on Linux with python 3.10
VSeeFace hasn't been made for Linux, but OpenSeeFace, the face tracker, is open-source and runs on linux using Python. And we use it to use other face tracking apps relying on OpenSeeFace, like Vtube Studio, Pupeteer / OpenSeeFace-GD
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Error loading resources from system!
Contrary to what others are saying, you can load things from outside the res:// or user:// directories in an exported project. This project loads assets from a resources folder at runtime (and this is verifiable by the fact that assets can be modified after export).
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What's the status on vtube tracking software on Linux?
This might be a option for me: https://github.com/you-win/openseeface-gd
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Help with making a flatpak
It's not mine, exactly, but I got permission from the dev to package it into a flatpak. The dev themself stated that if it was easier to package it as a flatpak, they would do it themselves, so I am trying to make it so all they have to do is drag n drop the OSF-GD files in and build the flatpak. Link is https://github.com/you-win/openseeface-gd
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mac face tracking apps?
OpenSeeFace-GD is an open source multi-platform Vtuber rendering program written in Godot. It has pre-compiled builds for Windows and Linux but is 100% compatible with Mac (you will have to build the project yourself in Godot, which is free, as you can't build for MacOS without a Mac and Youwin doesn't have a Mac).
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I integrated Spout with Godot via custom engine module! Free and open source, details in comments
I'm personally planning on integrating this into my project openseeface-gd in order to send scene data to OBS while having the controls open.
- how to implement live face filtering in obs studio
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A new version of my 3d model face tracking application has released! Made with Godot 3.4
You can take a look at the codebase and see how the data is received and then applied
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A sculpted Godette model (Blender 2.93 file) by Pablo Dobarro is FREE for download (link in the comment)
How long until some geeky girl in the free software community gives her a try and hooks her to the one, the only VTuber capture tool based on Godot? https://github.com/you-win/openseeface-gd
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Finally mapped eyes/mouth tracking data onto a 3d model, code is open source! More info in comments
I've been working on OpenSeeFace GD for a few months now, and I can finally say I'm nearing completion in terms of usability.
godot-3-demos
- Please help outdated codes
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Is Godot a good engine to teach in CS classes (K12) ?
I highly recommend getting started with GDQuest and Heart Beast for videos and resources: https://github.com/GDQuest/godot-demos https://www.youtube.com/c/Gdquest/playlists https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
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Deema's back, tell a friend
GDQuest made an overview over this class and there is a sample script on Github, which you can further cut down quite a bit to use with grids (in my case a Tilemap).
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A little help with a star
Anyway, if you want to know more about how to use Astar in Godot, check out this overview by GDQuest and definitely have a look at the source code for this demo as well as the official Astar class API docs. AStar pathfinding is unfortunately but definitely not beginner stuff.
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Started making a tower defense in Godot. Built in AStar made the pathfinding so easy!
Here's a nice script from gdquest which you can almost just drop onto a tile map and use. Requires little setup and will let you visualize your astar map via the tile map you attach it to. https://github.com/GDQuest/godot-demos/blob/master/2018/03-30-astar-pathfinding/pathfind_astar.gd
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How do I make a health and damage system?
Here's some sample code. It's actually probably more than you need, but without seeing your project it's hard to tell.
What are some alternatives?
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
vpuppr - VTuber application made with Godot 4
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
VRM-Addon-for-Blender - VRM Importer, Exporter and Utilities for Blender 2.93 to 4.1
godot-polygon2d-fracture - A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
godot-proposals - Godot Improvement Proposals (GIPs)
godot_dynamic_split_screen - Dynamic split screen implemented in Godot
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
addons-btree - Visual Behavior Tree
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)