godot-go
gosynflood
godot-go | gosynflood | |
---|---|---|
6 | 4 | |
461 | 101 | |
3.3% | - | |
6.6 | 1.8 | |
9 days ago | over 1 year ago | |
Go | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-go
- What are language "bindings"
- Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
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Godot is amazing. The discourse on HN is even better. I come here every day for insight and context and encouragement.
Go-dot.
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
With that being said, this seems like the most active/recent fork of godot-go.
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Announcing GoGodotJam - Let's make Godot Go Big
The name of the jam makes me think it's a jam for this.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
gosynflood
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I want algorithms to code!
Try building a port scanner (easy).. or try crafting your own packets (not easy)
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I'm stuck on Cgo
ifaddrs, unistd, rpath
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Python tool to view incoming traffic on my network
I would say forget about making that (initially). You'll need a lot of knowledge on networking layers from data-link layer all the way up to application layer. Try crafting packets first maybe (sorry for the golang example). You'll see in that link there is a C binding that works with the NIC. That is not easy to do in Python, but definitely possible. You will need to getifaddrs() at the very least and have to learn a bit about raw sockets.
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Sending Spoofed UDP Packets over VPN
You change your destination address from something other than local loopback right? I see a destination of 127.0.0.1. I had done something similar to you using this code but uses TCP, not UDP. Just looking at your code though, the destination IP is the first thing that I notice.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rules_go - Go rules for Bazel
godot-go - Go language bindings for the Godot Engine's GDNative API.
monproc - Process Monitor for Debian Linux Distros. Monitor CPU Utilization
luascript - Lua language support for Godot Engine
advanced-go-programming-book - :books: 《Go语言高级编程》开源图书,涵盖CGO、Go汇编语言、RPC实现、Protobuf插件实现、Web框架实现、分布式系统等高阶主题(完稿)
aegis - Linux, FreeBSD, NetBSD, OpenBSD and Windows debugging detection library. With support for C and Go.
reqstress - a benchmarking&stressing tool that can send raw HTTP requests
godot-go - Go bindings for Godot's GDNative and NativeScript APIs
ento - Entity Component System written in Go
gdextension-nim - Godot 4.0 GDExtension binding for nim language.
py4go - Tight bidirectional integration between Go and Python