godot-go
py4go
godot-go | py4go | |
---|---|---|
6 | 1 | |
461 | 89 | |
3.3% | - | |
6.6 | 0.0 | |
9 days ago | over 2 years ago | |
Go | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-go
- What are language "bindings"
- Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
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Godot is amazing. The discourse on HN is even better. I come here every day for insight and context and encouragement.
Go-dot.
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
With that being said, this seems like the most active/recent fork of godot-go.
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Announcing GoGodotJam - Let's make Godot Go Big
The name of the jam makes me think it's a jam for this.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
py4go
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
pygo-plugin - Python plugin system over gRPC - wrapper of github.com/hashicorp/go-plugin
godot-go - Go language bindings for the Godot Engine's GDNative API.
go - The Go programming language
luascript - Lua language support for Godot Engine
macdriver - Native Mac APIs for Go. Soon to be renamed DarwinKit!
gosynflood - Demonstrates a synflood DDOS attack with raw sockets (for Ubuntu and Debian-like distros)
aegis - Linux, FreeBSD, NetBSD, OpenBSD and Windows debugging detection library. With support for C and Go.
godot-go - Go bindings for Godot's GDNative and NativeScript APIs
ento - Entity Component System written in Go
gdextension-nim - Godot 4.0 GDExtension binding for nim language.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).