godot-go VS gdextension-nim

Compare godot-go vs gdextension-nim and see what are their differences.

gdextension-nim

Godot 4.0 GDExtension binding for nim language. (by Hapenia-Lans)
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godot-go gdextension-nim
6 2
461 45
3.3% -
6.6 10.0
9 days ago over 1 year ago
Go Nim
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-go

Posts with mentions or reviews of godot-go. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-04.

gdextension-nim

Posts with mentions or reviews of gdextension-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.
  • Anybody still trying to make Godot 4.X bindings?
    7 projects | /r/nim | 17 May 2023
    I started some, based on the pure C instructions at https://github.com/gilzoide/hello-gdextension/blob/main/1.hello-c/README.md But it takes quite a bit of work to make the rest happen, and I'm not focusing on godot myself (making my own engine/framework), so I lost motivation for it. I figure this could also be the situation for other people who could potentially make them, like the attempt that was started at https://github.com/Hapenia-Lans/gdextension-nim So that's why I mention it. Maybe not very practical info, but thought it could be of help to know.
  • Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
    8 projects | /r/godot | 4 Sep 2022
    Someone seems to be working on that right now : https://github.com/Hapenia-Lans/gdextension-nim

What are some alternatives?

When comparing godot-go and gdextension-nim you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

gdnative - Rust bindings for Godot 3

godot-go - Go language bindings for the Godot Engine's GDNative API.

nodot - A video game node library for Godot 4

luascript - Lua language support for Godot Engine

godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!

gosynflood - Demonstrates a synflood DDOS attack with raw sockets (for Ubuntu and Debian-like distros)

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

aegis - Linux, FreeBSD, NetBSD, OpenBSD and Windows debugging detection library. With support for C and Go.

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

godot-go - Go bindings for Godot's GDNative and NativeScript APIs

hello-gdextension - Samples and experiments using Godot 4 + GDExtension