godot-3.x-modules
polars
godot-3.x-modules | polars | |
---|---|---|
1 | 144 | |
1 | 26,378 | |
- | 3.4% | |
0.0 | 10.0 | |
over 1 year ago | about 20 hours ago | |
C++ | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-3.x-modules
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Ask HN: Who is using C++ as the main language for new project?
I almost exclusively use C++ for my projects. Especially modern C++. When it makes sense(especially for dev tools), I use Python since for those I'm not so worried about distribution and long-term robustness.
Anyway here they are:
Qt desktop app written in C++:https://github.com/thebigG/Tasker
Simple GPIO front-end for linux GPIO driver(could definitely use some improvement) written in C++ and uses boost:https://github.com/thebigG/simple_gpio
WebApp I JUST started working on(This will be a frontend for a YOCTO/FPGA project I'm working on; guitar pedals), and yes it uses good old C++ and runs on the browser:
https://github.com/thebigG/wPedals
And while I'm at it, might as well mention my custom plugins for Godot Game Engine(C++):https://github.com/thebigG/godot-3.x-modules
I have found that C++ is the best compromise for me between performance and elegance ifI do say so myself.
polars
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Why Python's Integer Division Floors (2010)
This is because 0.1 is in actuality the floating point value value 0.1000000000000000055511151231257827021181583404541015625, and thus 1 divided by it is ever so slightly smaller than 10. Nevertheless, fpround(1 / fpround(1 / 10)) = 10 exactly.
I found out about this recently because in Polars I defined a // b for floats to be (a / b).floor(), which does return 10 for this computation. Since Python's correctly-rounded division is rather expensive, I chose to stick to this (more context: https://github.com/pola-rs/polars/issues/14596#issuecomment-...).
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Polars
https://github.com/pola-rs/polars/releases/tag/py-0.19.0
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Stuff I Learned during Hanukkah of Data 2023
That turned out to be related to pola-rs/polars#11912, and this linked comment provided a deceptively simple solution - use PARSE_DECLTYPES when creating the connection:
- Polars 0.20 Released
- Segunda linguagem
- Polars: Dataframes powered by a multithreaded query engine, written in Rust
- Summing columns in remote Parquet files using DuckDB
- Polars 0.34 is released. (A query engine focussing on DataFrame front ends)
What are some alternatives?
litestream - Streaming replication for SQLite.
vaex - Out-of-Core hybrid Apache Arrow/NumPy DataFrame for Python, ML, visualization and exploration of big tabular data at a billion rows per second 🚀
avendish - declarative polyamorous cross-system intermedia objects
modin - Modin: Scale your Pandas workflows by changing a single line of code
awesome-modern-cpp - A collection of resources on modern C++
datafusion - Apache DataFusion SQL Query Engine
windmap
DataFrames.jl - In-memory tabular data in Julia
Tasker - A commitment tracker desktop app that tracks the progress of your tasks with mouse, keyboard and audio hooks.
datatable - A Python package for manipulating 2-dimensional tabular data structures
LoopModels - "Full speed or nothing." - James Hetfield
Apache Arrow - Apache Arrow is a multi-language toolbox for accelerated data interchange and in-memory processing