godot-3.x-modules VS CppCoreGuidelines

Compare godot-3.x-modules vs CppCoreGuidelines and see what are their differences.

CppCoreGuidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++ (by isocpp)
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godot-3.x-modules CppCoreGuidelines
1 307
1 41,562
- 0.7%
0.0 7.6
over 1 year ago 18 days ago
C++ Python
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-3.x-modules

Posts with mentions or reviews of godot-3.x-modules. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-12.
  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
    I almost exclusively use C++ for my projects. Especially modern C++. When it makes sense(especially for dev tools), I use Python since for those I'm not so worried about distribution and long-term robustness.

    Anyway here they are:

    Qt desktop app written in C++:https://github.com/thebigG/Tasker

    Simple GPIO front-end for linux GPIO driver(could definitely use some improvement) written in C++ and uses boost:https://github.com/thebigG/simple_gpio

    WebApp I JUST started working on(This will be a frontend for a YOCTO/FPGA project I'm working on; guitar pedals), and yes it uses good old C++ and runs on the browser:

    https://github.com/thebigG/wPedals

    And while I'm at it, might as well mention my custom plugins for Godot Game Engine(C++):https://github.com/thebigG/godot-3.x-modules

    I have found that C++ is the best compromise for me between performance and elegance ifI do say so myself.

CppCoreGuidelines

Posts with mentions or reviews of CppCoreGuidelines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

What are some alternatives?

When comparing godot-3.x-modules and CppCoreGuidelines you can also consider the following projects:

litestream - Streaming replication for SQLite.

Crafting Interpreters - Repository for the book "Crafting Interpreters"

avendish - declarative polyamorous cross-system intermedia objects

github-cheat-sheet - A list of cool features of Git and GitHub.

awesome-modern-cpp - A collection of resources on modern C++

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

windmap

git-internals-pdf - PDF on Git Internals

Tasker - A commitment tracker desktop app that tracks the progress of your tasks with mouse, keyboard and audio hooks.

Power-Fx - Power Fx low-code programming language

polars - Dataframes powered by a multithreaded, vectorized query engine, written in Rust

clojure-style-guide - A community coding style guide for the Clojure programming language