glsmac
openmw
glsmac | openmw | |
---|---|---|
7 | 50 | |
353 | 5,163 | |
- | 1.0% | |
9.4 | 10.0 | |
9 days ago | 2 days ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glsmac
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Lessons from Open-Source Game Projects
GLSMAC - Sid Meier's Alpha Centauri clone. C++, OpenGL, SDL2
- Open-Source OpenGL/SDL2 Reimplementation of Sid Meier's Alpha Centauri
- Unofficial Open-Source OpenGL/SDL2 Implementation of Sid Meier's Alpha Centauri
- Civilization 7 Is in Development
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GLSMAC - Opensource OpenGL/SDL2 remaster of Sid Meier's Alpha Centauri
GLSMAC Github: https://github.com/afwbkbc/glsmac
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GLSMAC - Open-source OpenGL/SDL2 remaster of SMAC
For those not on discord - I updated README with more information and added possible 1.x+ and 2.x+ features, come have a look - https://github.com/afwbkbc/glsmac :) Current status: v0.1 is released, working on map functions now.
openmw
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Lessons from Open-Source Game Projects
OpenMW - The Elder Scrolls Morrowind clone. C++, OpenGL
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Low FPS on Steam Deck
I downloaded the build via openmw-0.48.0-Linux-64Bit.tar.gz, it runs very well, but whenever I add the game as a shortcut to steam, the performance fumbles, I get around 25-30 fps at best, and I tried to experiment a bit and search more on the internet for a solution before posting in here, but nothing have helped as of yet. If there's someone who worked it out, please share it with us.
- OpenMW 0.48.0 released, an open-source open-world RPG game engine that supports playing Morrowind
- OpenMW 0.48.0 released
- OpenMW 0.48.0 released, an open-source engine that supports playing Morrowind
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Morrowind Support Post 0.48 Release
They haven't been great at announcing progress lately, but it is ongoing. The GitHub page is showing plenty of commits still coming in: https://github.com/OpenMW/openmw/commits/master
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Does OpenMW act as a mod manager?
It's open-source and anybody can take a look at the code. Trading and Speechcraft changes are detailed here and here, respectively.
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ok, i downloaded a rom, now what
There's also a fan made open source game engine recreation for it called OpenMW that makes it a dream to play on anything from an android phone to a Mac to a PC.
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No rain sound, config references strange file I can't find
On the main openmw config, there's different files listed https://github.com/OpenMW/openmw/blob/master/files/openmw.cfg
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Morrowind.bsa is missing, Mac.
Download this .dmg and install this version of OpenMW. I pulled it straight from their GitHub and it is the same one I use. Try the process with this see if it helps?
What are some alternatives?
infinite-mac - A classic Mac loaded with everything you'd want
com.n0n3m4.diii4a - idTech4A++, idTech engine game For Android, DOOM III/Quake 4/Prey(2006)/TDM/RTCW/Quake 3/Quake 2/Quake 1
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
steam-appmanifest - Generates appmanifest_APPID.acf files in ~/.steam/steam/SteamApps
openmw
openmw
Friendica - Friendica Communications Platform
foss-android - List of free and open-source alternatives to proprietary Android apps.
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
DGEngine - An implementation of the Diablo 1 game engine
openmw-android - OpenMW for Android
aether - Aether client app with bundled front-end and P2P back-end