gloss-sdl2-surface VS reanimate

Compare gloss-sdl2-surface vs reanimate and see what are their differences.

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gloss-sdl2-surface reanimate
1 14
- 1,105
- 0.6%
- 0.0
- 5 months ago
Haskell
- LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gloss-sdl2-surface

Posts with mentions or reviews of gloss-sdl2-surface. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-06.
  • Interactive animations
    11 projects | /r/haskell | 6 May 2023
    You can use gloss-sdl2-surface for better font support fwiw :) https://gitlab.com/dpwiz/gloss-sdl2-surface

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing gloss-sdl2-surface and reanimate you can also consider the following projects:

shine - Declarative graphics for the browser

manim - Animation engine for explanatory math videos

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

brick - A declarative Unix terminal UI library written in Haskell

mgmt - Next generation distributed, event-driven, parallel config management!

plot-light - A lightweight plotting library, exporting to SVG

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

OpenGL - Haskell bindings to OpenGL

hint - Runtime Haskell interpreter

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

manim - A community-maintained Python framework for creating mathematical animations.

Rasterific - A drawing engine in Haskell