gloss-game VS sdl2-fps

Compare gloss-game vs sdl2-fps and see what are their differences.

gloss-game

A convenience wrapper around the Gloss library to make writing games in Haskell even easier (by mchakravarty)

sdl2-fps

🖼️ Frames per second timer implementation (by jxv)
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gloss-game sdl2-fps
- -
18 5
- -
0.0 0.0
almost 4 years ago about 6 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gloss-game

Posts with mentions or reviews of gloss-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gloss-game yet.
Tracking mentions began in Dec 2020.

sdl2-fps

Posts with mentions or reviews of sdl2-fps. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sdl2-fps yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing gloss-game and sdl2-fps you can also consider the following projects:

tcod-haskell - Haskell bindings to libtcod

battleships - Angewandte Funktionale Programmierung

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

hs2048 - :1234: A 2048 game clone in Haskell.

breakout - Breakout

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

animate-frames - 🎞️ Sprite frames to spritesheet & metadata

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

ecstasy - :pill: a GHC.Generics-based entity component system

yampa2048 - 2048 game clone using Yampa FRP library

tateti-tateti - Meta tic-tac-toe ncurses game.

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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www.saashub.com
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