gloss-game VS animate-frames

Compare gloss-game vs animate-frames and see what are their differences.

gloss-game

A convenience wrapper around the Gloss library to make writing games in Haskell even easier (by mchakravarty)

animate-frames

🎞️ Sprite frames to spritesheet & metadata (by jxv)
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gloss-game animate-frames
0 0
15 19
- -
0.0 0.0
about 2 years ago over 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gloss-game

Posts with mentions or reviews of gloss-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gloss-game yet.
Tracking mentions began in Dec 2020.

animate-frames

Posts with mentions or reviews of animate-frames. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning animate-frames yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing gloss-game and animate-frames you can also consider the following projects:

tcod-haskell - Haskell bindings to libtcod

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

breakout - Breakout

ecstasy - :pill: a GHC.Generics-based entity component system

battleships - Angewandte Funktionale Programmierung

tateti-tateti - Meta tic-tac-toe ncurses game.

sdl2-fps - 🖼️ Frames per second timer implementation

h2048 - An Implementation of Game 2048

aeson-tiled - Aeson instances for Tiled map editor types

polar-configfile - Config file parsing/writing [Haskell]

Nomyx - The Nomyx game

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at