gloss-game VS ecstasy

Compare gloss-game vs ecstasy and see what are their differences.

gloss-game

A convenience wrapper around the Gloss library to make writing games in Haskell even easier (by mchakravarty)

ecstasy

:pill: a GHC.Generics-based entity component system (by isovector)
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gloss-game ecstasy
- -
18 78
- -
0.0 0.0
over 3 years ago about 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gloss-game

Posts with mentions or reviews of gloss-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gloss-game yet.
Tracking mentions began in Dec 2020.

ecstasy

Posts with mentions or reviews of ecstasy. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ecstasy yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing gloss-game and ecstasy you can also consider the following projects:

tcod-haskell - Haskell bindings to libtcod

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

aeson-tiled - Aeson instances for Tiled map editor types

breakout - Breakout

hsudoku - A native gtk sudoku game written in haskell

animate-frames - 🎞️ Sprite frames to spritesheet & metadata

halma - Chinese Checkers Haskell library, GUI application and Telegram bot

tateti-tateti - Meta tic-tac-toe ncurses game.

dominion - A Dominion simulator in Haskell

battleships - Angewandte Funktionale Programmierung