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GLM | nushell | |
---|---|---|
36 | 212 | |
8,671 | 29,963 | |
2.2% | 2.8% | |
9.0 | 9.9 | |
7 days ago | 2 days ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
nushell
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NuShell - Ceci n'est pas une |
These are just three small examples of what this shell written in Rust allows. The features are many and many more, but I'll leave it up to you to discover and enjoy them; I'm currently playing around with it and it's giving me a lot of satisfaction and immediacy, now it has a fixed place among the tools I use when working! The project is Open Source, so if you want to contribute, I invite you, as always, to do so, I leave you the link to the repo here!
- Xonsh: Python-powered, cross-platform, Unix-gazing shell
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Fish shell 3.7.0: last release branch before the full Rust rewrite
Any thoughts on fish as compared to nushell [0]? It's similar to PowerShell in its philosophy and is also written in Rust.
[0] https://github.com/nushell/nushell
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jc: Converts the output of popular command-line tools to JSON
> In PowerShell, structured output is the default and it seems to work very well.
PowerShell goes a step beyond JSON, by supporting actual mutable objects. So instead of just passing through structured data, you effectively pass around opaque objects that allow you to go back to earlier pipeline stages, and invoke methods, if I understand correctly: https://learn.microsoft.com/en-us/powershell/module/microsof....
I'm rather fond of wrappers like jc and libxo, and experimental shells like https://www.nushell.sh/. These still focus on passing data, not objects with executable methods. On some level, I find this comfortable: Structured data still feels pretty Unix-like, if that makes sense? If I want actual objects, then it's probably time to fire up Python or Ruby.
Knowing when to switch from a shell script to a full-fledged programming language is important, even if your shell is basically awesome and has good programming features.
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Ripgrep is faster than {grep, ag, Git grep, ucg, pt, sift}
Maybe if the "popular" shells, but http://www.nushell.sh/ is looking better and better
- "<ESC>[31M"? ANSI Terminal security in 2023 and finding 10 CVEs
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jq 1.7 Released
Yeah agreed, especially now that PowerShell is available cross-platform.
Nushell[1] also seems like a promising alternative, but I haven’t had a chance to play with it yet.
[1]: https://www.nushell.sh/
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The Case for Nushell
I also discovered an existing discussion[1] related to this topic which includes a link[2] to a "helper to call nushell nuon/json/yaml commands from bash/fish/zsh" and a comment[3] that the current nushell dev focus is "on getting the experience inside nushell right and [we] probably won't be able to dedicate design time to get the interface of native Nu commands with an outside POSIX shell right and stable.".
[0] https://gitlab.com/RancidBacon/notes_public/-/blob/main/note...
[1] "Expose some commands to external world #6554": https://github.com/nushell/nushell/issues/6554
[2] https://github.com/cruel-intentions/devshell-files/blob/mast...
[3] https://github.com/nushell/nushell/issues/6554#issuecomment-...
I appreciate what projects like Nushell and Murex are trying to address, but having a saner scripting language and passing structured data in pipelines is not worth the drawbacks for me.
For one, Bash scripting is not so bad if you set some sane defaults and use ShellCheck. Sure, it has its quirks, but all languages do. Even so, the same golden rule applies: use a "real" programming language if your problem exceeds a certain level of complexity. This is relative and will depend on your discomfort threshold, but using the right tool for the job is always a good practice. No matter how good the shell language is, I would hesitate to write and maintain a complex project in it.
And for general QoL improvements with interactive use, Zsh is a fine shell, while still being POSIX compatible.
[1]: https://github.com/nushell/nushell/blob/main/crates/nu-comma...
[2]: https://github.com/nushell/nushell/issues/5027
[3]: https://github.com/nushell/nushell/issues/9310
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Simple PowerShell things allowing you to dig a bit deeper than usual
I found nushell (https://www.nushell.sh) to be an impressive replacement "bash" for Windows
In terms of philosophy, think "Powershell but actually intuitive" : Every data is structured but command names are what you expect them to be. I usually don't even need to look at the documentation.
I liked it so much that I also replaced my shell on Linux with it, so I have the same terminal experience across all OSes
What are some alternatives?
Eigen
fish-shell - The user-friendly command line shell.
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
elvish - Powerful scripting language & Versatile interactive shell
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
PowerShell - PowerShell for every system!
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
alacritty - A cross-platform, OpenGL terminal emulator.
blaze
xonsh - :shell: Python-powered, cross-platform, Unix-gazing shell.