glium
ab-glyph
glium | ab-glyph | |
---|---|---|
17 | 6 | |
3,388 | 331 | |
0.4% | - | |
8.0 | 6.3 | |
about 2 months ago | 19 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glium
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I don't understand how dependencies work
I am trying to follow to this tutorial on glium and I can't even get a window to show up because of what I assume to be a lack of comprehension on my end about how dependencies work.
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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Questions about Glium framework
The book is a great place to look at https://github.com/glium/glium/tree/master/book And glium itself is a bit outdated might be good to look at alternatives like glow
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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[GLIUM] - how to pass structs as uniforms to shaders
https://github.com/glium/glium/issues/941 is the relevant Glium bug/feature request. Long story short, structs as uniforms aren't supported by Glium's current design, it looks like.
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Workaround for counter that goes out of scope
With a gluim window open, I want to count the number of user clicks and retain the number after the window is closed. In order to keep the program running after the window is closed, I had to change event_loop.run to event_loop.run_return and I think that means all variables will be moved into the closure and my counter goes out of scope.
ab-glyph
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Any suggestion for gpu text rendering?
I've only used ab-glyph myself though.
- A Programmable Markup Language for Typesetting [pdf]
- Draw 2D Text in OpenGL
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How to render text with rust?
ab_glyph is at the same level to DirectWrite/uniscribe where you hand it a character, and it hands you back a rasterized glyph - it's on you on how to draw it.
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
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swash: Complex text shaping and glyph rasterization in pure Rust
Like tiny-skia? As for font-specific one there are ab-glyph and fontdue.
What are some alternatives?
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
fontdue - The fastest font renderer in the world, written in pure rust.
glutin - A low-level library for OpenGL context creation, written in pure Rust.
wgpu-text - 📜A simple 2D text renderer for wgpu📜 > is a wrapper over glyph-brush for easier text rendering in wgpu > inspired by similar to wgpu_glyph
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
rustybuzz - A complete harfbuzz's shaping algorithm port to Rust
wgpu - Cross-platform, safe, pure-rust graphics api.
neovide - No Nonsense Neovim Client in Rust
learn-wgpu - Guide for using gfx-rs's wgpu library.
swash - Font introspection, complex text shaping and glyph rendering.
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
x11-rs - Rust bindings for X11 libraries