ab-glyph
rustybuzz
ab-glyph | rustybuzz | |
---|---|---|
6 | 9 | |
333 | 461 | |
- | - | |
6.3 | 9.4 | |
26 days ago | 22 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ab-glyph
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Any suggestion for gpu text rendering?
I've only used ab-glyph myself though.
- A Programmable Markup Language for Typesetting [pdf]
- Draw 2D Text in OpenGL
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How to render text with rust?
ab_glyph is at the same level to DirectWrite/uniscribe where you hand it a character, and it hands you back a rasterized glyph - it's on you on how to draw it.
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
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swash: Complex text shaping and glyph rasterization in pure Rust
Like tiny-skia? As for font-specific one there are ab-glyph and fontdue.
rustybuzz
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Cosmic: The Road to Alpha
Bit of a side note, but COSMIC depends on the rustybuzz text shaper which is deprecated: https://github.com/RazrFalcon/rustybuzz/issues/74. There was some work underway to bring it up to sync with the latest harfbuzz and then handing over ownership to the harfbuzz team, but this seems to have fizzled out.
- Cosmic Text: Pure Rust multi-line text handling
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Looking for good sources on incremental rewrites to Rust of portions of a C++ codebase. Is this a feasible approach?
You could also take a look at the history of this repository: https://github.com/RazrFalcon/rustybuzz
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Is There An Algorithm To How Computer Cursors Highlight Text?
harfbuzz is a popular library for text rendering. You may also want to check out rustybuzz, a small subset of harfbuzz ported to Rust with pretty great documentation.
- Pixie – A full-featured 2D graphics library for Nim
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Question: Expected webrender impact, or influence, on emacs redisplay
Use allsorts or rustbuzz for text shaping
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
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Speedy2D: Easy-to-use library for graphics, text, and input events
Yeah Allsorts looks interesting, and rustybuzz is another option. I haven’t tried either yet, though.
What are some alternatives?
fontdue - The fastest font renderer in the world, written in pure rust.
wgpu-text - 📜A simple 2D text renderer for wgpu📜 > is a wrapper over glyph-brush for easier text rendering in wgpu > inspired by similar to wgpu_glyph
Speedy2D - Rust library for hardware accelerated drawing of 2D shapes, images, and text, with an easy to use API.
neovide - No Nonsense Neovim Client in Rust
swash - Font introspection, complex text shaping and glyph rendering.
allsorts - Font parser, shaping engine, and subsetter implemented in Rust
x11-rs - Rust bindings for X11 libraries
raqote - Rust 2D graphics library
cosmic-text - Pure Rust multi-line text handling
bgracontrols - 🆗 BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.