glicol
supercollider
glicol | supercollider | |
---|---|---|
132 | 64 | |
1,988 | 5,206 | |
- | 0.9% | |
8.0 | 8.4 | |
7 days ago | 4 days ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glicol
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I've worked on Ambient Engine and now on the Bevy engine. I totally agree with these points, very valuable. I only make some comments from my professional (audio) perspective:
We need the highlight author's affirmation of cli. Rust's tui (ratatui) is great. I used it to make Glicol-cli [1]. If you are a Linux user, you are welcome to test the music production of the code.
Speaking of game audio, I actually think rust is perfect for audio. I have also continued to develop Glicol recently, and my recent goal (starting tomorrow) is the bevy_glicol plug-in. I want to solve bevy's audio problem on the browser.
All in all, even though I've had my share of pain with ecs, I still think rust is very valuable for game and app development, maybe not multiplayer AAA, maybe practical apps.
[1] https://github.com/glicol/glicol-cli
[2] https://github.com/chaosprint/glicol
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Show HN: Render audio to HTML canvas using WebGPU
Nice! Great project website styling and demo.
I had a WebGPU scope demo using vanila JS here, but it's not connected to AudioContext at all.
https://stackblitz.com/edit/vitejs-vite-cuc9vs
Still, I had to use the old WebGL solution for https://glicol.org since the WebGPU support seems to be pretty slow at the moment.
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AI-generated sad girl with piano performs the text of the MIT License
Suno is great and I already shared its potential back in v2. I have always believed that the essence of digital music is "organized numbers". I think what needs to be thought about is how to use AI in this process. If you look at the results (numbers) generated, then we are indeed very close. But there is another future I believe: I hope AI can compose music with me, like copilot. This is why I keep working on
https://glicol.org/
and the destination is:
https://github.com/chaosprint/RaveForce
Also want to hear your feedback.
- Strudel: A live coding platform to write dynamic music pieces in the browser
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Velato: A programming language where source code must be a valid MIDI music file
Interesting!
Similar note-based expression can be found on TidalCycles/Strudel. although it's not valid MIDI format anymore, you can use notation like c4, f3, and make them as "pattern". Samples are also supported in the same manner:
https://strudel.cc/
And in my project Glicol, I use only numbers in the seq node. So 60 means middle C. Underscore means rest.
https://glicol.org/
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We were not accepted into Google Summer of Code. So, we started our own
I also applied with Glicol (https://glicol.org/) and got rejected, which is totally understandable. I am basically working this project on my own with almost zero extra funding.
I am currently working on a new website. The old stack is Vite, Svelte and Windi CSS (discontinued unfortunately). So this time maybe Astro + Solid + Tailwind.
And I am also trying to rewrite the whole Rust backend if possible, so there is quite some work to be done.
Let me know on GH or Discord if you are interested.
It's a good chance to try Rust, WASM, DSP, etc.
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My Sixth Year as a Bootstrapped Founder
This is a really informative and inspiring article.
It hasn’t been 6 months (not 6 years) since I quit my full-time job as a Rust developer to start my own business.
As time goes by, I can feel the pressure of mortgage and car loans, and I can also feel the care and pressure of my family.
My original plan was to make an interface for Glicol (https://glicol.org), and to develop relevant hardware with firmware written in rust for school education.
I sent some cold emails to VCs, but most of them got no reply.
I also sent an email to the Norwegian Museum of Science and Technology, offering to perform for children for free, but they didn’t reply for two months. I shamelessly sent it again, and someone finally replied with a rejection.
Only one VC talked to me and thought that I should convince and validate a partner first, and he suggested that I go to an incubator.
Very good advice.
Later I learned that even Norwegian education startups skipped Norway and focused directly on the US market.
People from the incubator also told me that it is impossible for Norwegian schools to accept new things independently.
This is very enlightening to me because most of Glicol's visitors are indeed from the US. And it took me so long to discover this fact.
But if I don’t start, I’ll never get past those six months.
- How Programming Languages Got Their Names
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I picked up LOGO when I was 6 and leant Pascal and C later.
I didn't program for a few years because I wasn't interested in competitions. So I think interest is the most important, otherwise it will be easy to get lost and give up.
Later, I became very interested in programming, mainly because I came into contact with music technology.
I think since your child is interested in game development, it is a good choice to start step by step. For example, starting with threejs. I also recommend learning Rust and Bevy so you learn the underlying layers and ECS.
Last but not least, although it's not related to games dev but I sincerely invite you and your son to try Glicol (https://glicol.org), the project that I am developing.
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I quit my job to work full time on my open source project [Atuin]
I quite my job as well to work on
https://glicol.org
I have a lot of feelings, but I don't have a blog so far. But one of my feelings is that universities should alloc some of their funding to many of these open source projects and open source community should be better managed rather than donation. My plan is to start my own company and work on hardware .
supercollider
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Recreating the THX Deep Note (2009)
Link to the audio programming language / server they're using in the article: https://github.com/supercollider/supercollider
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supercollider VS midica - a user suggested alternative
2 projects | 12 Aug 2023
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MuseScore 4.1 is now available
For the intrepid, especially those annoyed with the purported input-sluggishness of musescore et al, an interesting text-based alternative is LilyPond https://lilypond.org/
My dad wrote an opera using LilyPond in vim, though I believe these days he's actually doing more with supercollider, which skips sheetmusic and goes right to sounds: https://supercollider.github.io/
- Has anyone tried automated mastering?
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Why'd you choose programming?
Weirdly enough,I got into programming through music. I got into making experimental electronic music and ended up learning SuperCollider. Figured I’d have to get a real job at some point and I liked learning Supercollider enough that I figured I should try to go back to school and learn some more useful programming languages
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13 Years of History Teaching - Now Thrown Into CS.
So you’re wondering what would making music with code look like? The tools I’m familiar with are TidalCycles, Sonic Pi, and SuperCollider. I’m having a hard time describing what it’s like to make music with tools like these so here’s a video of a performance. One person is live coding the music and the other is live coding the visuals. I think it’s super cool how the music is improvised and built over time by layering commands. Some keywords you could search to see more examples would be Algorave and Livecoding.
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Has anyone else noticed a weird noise coming from their Starlite?
So far mostly Vim (not for coding, just writing so far), NetHack, Firefox, and mpd and ncmpcpp. Also mpv occasionally. I'm planning on installing SuperCollider at some point too and getting back into that, but that shouldn't be too heavy either.
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Clicks & Cuts Minimal Sounds & One Shots
I would say no there aren't any sample packs for this kind of stuff because this entire scene developed around using a samplers and sampling as well as some computer tools like Max/Msp, SuperCollider, Recycle, Cool Edit Pro and some other stuff I am quite likely forgetting at the moment. Also you might look at some of the IRCAM stuff too.
- Ask HN: What audio/sound-related OSS projects can I contribute to?
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Is there any alternative to sonic pi?
Sonic pi is basically a wrapper for the amazing language Supercollider (https://supercollider.github.io/). I highly recommend watching Eli Fieldsteel's excellent tutorials on it (https://www.youtube.com/watch?v=yRzsOOiJ_p4&list=PLPYzvS8A_rTaNDweXe6PX4CXSGq4iEWYC) to see some of what its capable of (I think he is almost a finished a new book on it as well).
What are some alternatives?
Sonic Pi - Code. Music. Live.
kaleidosync - A WebGL Spotify visualizer made with Vue, D3, and Three.js.
faust - Functional programming language for signal processing and sound synthesis
soundboard - Simple soundboard app with MIDI control
Viper4Android-presets - This repository finds a collection of preset for viper4android 2.7+
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.
csound - Main repository for Csound
typebeat - Keyboard-controlled music sequencer, sampler, and synth
pure-data - Pure Data - a free real-time computer music system
green-metrics-tool - Measure energy and carbon consumption of software
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.