supercollider
pure-data
supercollider | pure-data | |
---|---|---|
67 | 8 | |
5,453 | 1,563 | |
1.2% | 1.3% | |
9.4 | 9.7 | |
14 days ago | 3 days ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
supercollider
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Describing musical domain with F#
At this point, we can produce the array of pitches that are midi notes. To create sound from these notes I've used a specialized programming language called SuperCollider. I won't dive much into details here, but you may have a look at the code if you're interested. Beware, there are quite a lot of branches there and all of them contain some interesting code.
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Ask HN: Create audio software akin to physics engines?
This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp... Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to do what you want because there are few things that are universal to different kinds of natural and unnatural sound. (Note: study acoustics and psycho-acoustics to better understand why the former is true.)
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Harnessing Screams with Tidal Looper
Since then, I've been working more and more with TidalCycles. TidalCycles is an open-source live coding framework for creating patterns written in Haskell. TidalCycles uses SuperCollider on the backend, another language I've been using for live coding. Recently, I started using Tidal Looper for live vocal processing. This blog post will walk you through what you need to get started with vocal looping with Tidal Looper.
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Recreating the THX Deep Note (2009)
Link to the audio programming language / server they're using in the article: https://github.com/supercollider/supercollider
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supercollider VS midica - a user suggested alternative
2 projects | 12 Aug 2023
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MuseScore 4.1 is now available
For the intrepid, especially those annoyed with the purported input-sluggishness of musescore et al, an interesting text-based alternative is LilyPond https://lilypond.org/
My dad wrote an opera using LilyPond in vim, though I believe these days he's actually doing more with supercollider, which skips sheetmusic and goes right to sounds: https://supercollider.github.io/
- Has anyone tried automated mastering?
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Why'd you choose programming?
Weirdly enough,I got into programming through music. I got into making experimental electronic music and ended up learning SuperCollider. Figured I’d have to get a real job at some point and I liked learning Supercollider enough that I figured I should try to go back to school and learn some more useful programming languages
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13 Years of History Teaching - Now Thrown Into CS.
So you’re wondering what would making music with code look like? The tools I’m familiar with are TidalCycles, Sonic Pi, and SuperCollider. I’m having a hard time describing what it’s like to make music with tools like these so here’s a video of a performance. One person is live coding the music and the other is live coding the visuals. I think it’s super cool how the music is improvised and built over time by layering commands. Some keywords you could search to see more examples would be Algorave and Livecoding.
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Has anyone else noticed a weird noise coming from their Starlite?
So far mostly Vim (not for coding, just writing so far), NetHack, Firefox, and mpd and ncmpcpp. Also mpv occasionally. I'm planning on installing SuperCollider at some point too and getting back into that, but that shouldn't be too heavy either.
pure-data
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pure-data VS midica - a user suggested alternative
2 projects | 12 Aug 2023
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How to get in touch with maintainers in PD - Running PD on phone
Report bugs on the pd github https://github.com/pure-data/pure-data
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A brief interview with Tcl creator John Ousterhout
You might be interested in clicking through the puredata source code.
https://github.com/pure-data/pure-data
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Pure Data as a plugin, with a new GUI
> The other advantage is because these things were implemented in the 80s
Pd was developed in the mid 90s
> they are very computationally efficient
Not as efficient as it could be, though. For example, instead of proper SIMD instructions, the DSP perform routines only use manual loop unrolling, praying that the compiler will auto-vectorize it.
Finally, everything is single-threaded, leaving lots of performance on the table. FWIW, I have a PR for an asynchronous task API (https://github.com/pure-data/pure-data/pull/1357) and also a branch for multi-threaded DSP (https://github.com/Spacechild1/pure-data/tree/multi-threadin...).
- Pure Data: an open source visual language for multimedia
- Implementing Cosine in C from Scratch
- [P] Pure Data patch learning and automation
What are some alternatives?
Sonic Pi - Code. Music. Live.
plugdata - Pure Data as a plugin, with a new GUI
faust - Functional programming language for signal processing and sound synthesis
musl - unofficial musl mirror git://git.musl-libc.org/musl
Viper4Android-presets - This repository finds a collection of preset for viper4android 2.7+
PureeData - PuréeData is a browser-based GUI interface for a remote PureData server, allowing real-time collaborative patching for anyone, anywhere.
csound - Main repository for Csound
wefx - Basic WASM graphics package to draw to an HTML Canvas using C. In the style of the gfx library
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
yummyDSP - An Arduino audio DSP library for the Espressif ESP32 and probably other 32 bit machines
v7unix - Version 7 Unix for a POSIX world