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Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.
Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...
I work on an open source application for which were looking with someone who knows how to analyze computer game audio which can then be converted to gamepad controller haptic/vibration feedback. Basically to get rumble support for "old" games that did not natively have this.
Project: Handheld Companion (https://github.com/Valkirie/HandheldCompanion)
The Rust audio environment might need help, if you're into that:
https://rust.audio/
Maybe this might be worth a look, too:
https://plugdata.org/
It's a recent attempt to make Pure Data more accessible for less technically inclined users.
I heard of https://github.com/grame-cncm/faust a while back, probably via HN. It looks interesting and actively maintained, but I didn’t get a chance to play with it. There are many other libraries listed on GitHub awesome lists such as this one: https://github.com/ad-si/awesome-music-production#libraries
If you're into the embedded/edu/stem/steam space at all, the micro:bit v2 codebase for audio is being integrated more widely this year, and expanding our audio processing components might be a fun, bounded project if you want something smaller, but reasonably high impact?
See https://github.com/lancaster-university/codal-microbit-v2 for the ecosystem, or https://github.com/lancaster-university/codal-core/tree/mast... for the relevant section of the API.
If you're interested, prod me on Github (JohnVidler)
If you're into the embedded/edu/stem/steam space at all, the micro:bit v2 codebase for audio is being integrated more widely this year, and expanding our audio processing components might be a fun, bounded project if you want something smaller, but reasonably high impact?
See https://github.com/lancaster-university/codal-microbit-v2 for the ecosystem, or https://github.com/lancaster-university/codal-core/tree/mast... for the relevant section of the API.
If you're interested, prod me on Github (JohnVidler)
Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.
Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...
Stable diffusion for real-time music generation:
https://github.com/riffusion/riffusion
https://github.com/riffusion/riffusion-app
Stable diffusion for real-time music generation:
https://github.com/riffusion/riffusion
https://github.com/riffusion/riffusion-app
The Awesome Live Coding list on Github would be a great place to start: https://github.com/toplap/awesome-livecoding/blob/master/REA...
Bela looks interesting to me. Low latency audio on the BeagleBone platform via it's embedded PRUs.
https://github.com/belaPlatform/bela
https://bela.io/about
JUCE:
http://juce.com/
Tracktion:
http://tracktion.com/
Both very powerful audio frameworks - JUCE does plugins and audio drivers and low-level DSP, oh my - and Tracktion does all the stuff a DAW needs, on top of JUCE.
There are tons of ways to contribute, from building open source samples, to testing, or even adding functionality. Both dev teams are open to good quality PR's being submitted and both frameworks have excellent communities that will get you started: http://forum.juce.com/
These are cross-platform tools which offer Audio developers an extremely powerful toolset. By contributing to either (or both) frameworks you will be massively contributing to the audio world - so many plugins use JUCE these days!
I’ve been working on some educational/toy projects for self hosting an audio streaming website.
Wasn’t quite ready to put this out there, but it might be on topic.
The first release is decidedly simple but maybe you can see where I’m going with this, and happy to talk about future plans and some other stuff under way
https://github.com/burns-fm/pl-10
Excited to see what else pops up in this thread.
If you're into embedded stuff, some friends of mine are working on a guitar processor: https://github.com/Predtech4/FXcursion
It's not ready for random contributions just yet I believe (needs a lot of refactoring, plus the hardware isn't finalized yet) but we're open for suggestions!
Jamulus is a very cool project and I was blown away by how jamming over the internet was not just usable but actually enjoyable.
https://github.com/jamulussoftware/jamulus
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