|GLFW||Open-Source Vulkan C++ API|
|3 days ago||6 days ago|
|zlib License||Apache License 2.0|
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[Handmade Network] How to write better (game) libraries
reddit.com/r/C_Programming | 2021-09-13
Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.
how do i include glfw in my code to make a window?
reddit.com/r/vscode | 2021-08-31
LibOS – Cross-platform OS features in C++
reddit.com/r/cpp | 2021-08-23
You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
Is there a way to get japanese text input in raylib?
reddit.com/r/raylib | 2021-08-23
Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: https://github.com/glfw/glfw/issues/41 About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
Massive trouble with GLFW header inclusion. Can someone help?
reddit.com/r/C_Programming | 2021-08-03
Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
Hey, I want start
reddit.com/r/gameenginedevs | 2021-08-01
I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
Compiling in MacOS M1 Chip (arm64)
reddit.com/r/raylib | 2021-07-22
Now I read the logs and it seems the issue is with GLFW. I've found this: https://github.com/glfw/glfw/issues/1805
Opengl(glfw) gears on termux x11 NO ROOT!!
reddit.com/r/termux | 2021-07-19
Clone the glfw repositiory - git clone https://github.com/glfw/glfw.git
3D Visualization with C++
reddit.com/r/cpp_questions | 2021-07-10
Use https://www.glfw.org/ to get a window with an OpenGL context.
A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life.
reddit.com/r/linux_gaming | 2021-06-24
https://github.com/glfw/glfw/pull/1725 (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But https://github.com/glfw/glfw/pull/1711 (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.
Open-Source Vulkan C++ API
VULKAN_HPP_NO_CONSTRUCTORS not working?
reddit.com/r/vulkan | 2021-07-22
How are the raii wrappers different from the Unique versions?
The github doc says that there's an overhead to the Unique types since they must store allocation callbacks. Is that true for the RAII types too? which approach is better? What do I use?
There is nothing that requires doing any sort of RAII types. Personally, having each object be able to delete itself by keeping track of what created it so it can call a Vulkan destroy method doesn't really gain me anything. When I am dealing with an explicit API like this, I am really ok with being explicit about when I am done with a resource and it can be freed. These wrappers can also get you into trouble like this. On the off chance that I do somehow not free a resource when I am done with it, that is likely a hint at a bigger issue with my code that these sort of utilities will clean up and hide from the resource tracker in the validation layers.
How do you design / structure your Vulkan applications?
reddit.com/r/vulkan | 2021-05-01
I'm waiting for the vulkan_raii.hpp to come as part of the SDK by default, do you plan to move to that when it does or stick to your classes?reddit.com/r/vulkan | 2021-05-01
A Simple C++ Helper Library For Vulkan
reddit.com/r/vulkan | 2021-04-20
May I ask if you know about https://github.com/KhronosGroup/Vulkan-Hpp ?
There is a simple draw PNG example?
reddit.com/r/vulkan | 2021-03-06
I've been trying to introduce myself with Vulkan (using https://github.com/KhronosGroup/Vulkan-Hpp) because I want to learn something new, and I've been trying to load a PNG to draw it with Vulkan, but it is harder than I thought.
How to use the new "vulkan_raii.hpp" header?
reddit.com/r/vulkan | 2021-02-28
While browsing through Khronos Groups Vulkan-HPP repository, I stumbled across the header file vulkan_raii.hpp accompanied by some RAII examples, which show how Vulkan objects can be wrapped in smart pointers.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDL - Simple Directmedia Layer
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
OpenSceneGraph - OpenSceneGraph git repository
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
urho3d - Cross-platform 2D and 3D game engine
OpenVDB - OpenVDB - Sparse volume data structure and tools
OpenSubdiv - An Open-Source subdivision surface library.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization