glassful
Rust-like syntax for OpenGL Shading Language (by kmcallister)
glsl-preprocessor
A GLSL Preprocessor (by AndrewRayCode)
glassful | glsl-preprocessor | |
---|---|---|
1 | 1 | |
168 | 3 | |
- | - | |
10.0 | 10.0 | |
over 7 years ago | over 5 years ago | |
Rust | JavaScript | |
Apache License 2.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glassful
Posts with mentions or reviews of glassful.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
glsl-preprocessor
Posts with mentions or reviews of glsl-preprocessor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
What are some alternatives?
When comparing glassful and glsl-preprocessor you can also consider the following projects:
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
slang - Making it easier to work with shaders
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
xshade - "cross shade" meta shading language and compiler
cg2c
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
shady - Research shading language IR
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)
glassful vs SPIRV-Cross
glsl-preprocessor vs slang
glassful vs DirectXShaderCompiler
glsl-preprocessor vs xshade
glassful vs cg2c
glsl-preprocessor vs SPIRV-Cross
glassful vs slang
glsl-preprocessor vs filament
glassful vs shady
glsl-preprocessor vs rust-gpu
glassful vs SDL_shader_tools
glsl-preprocessor vs DirectXShaderCompiler