glTFast
littlekt
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glTFast | littlekt | |
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7 | 4 | |
1,185 | 279 | |
- | 7.9% | |
8.7 | 8.5 | |
6 days ago | 17 days ago | |
C# | Kotlin | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glTFast
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
littlekt
- LittleKt 0.4.0 released - A lightweight & flexible 2D multiplatform game framework
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LittleKt - A Kotlin multiplatform game framework - v0.2 Released
Some notable changes made in this release. View the full change log here.
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LittleKt: A multiplatform game framework - v0.2 Released
LittleKt is multiplatform 2D game development framework based on OpenGL that is inspired by libGDX and KorGE. The goal of this project is to allow the freedom and flexibility that libGDX offers with enjoyable idiomatic features coded in Kotlin that KorGE has to offer. Check out the documentation or the source repository to get started.
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I just released the first version of my 2D multiplatform game framework called 'LittleKt'
GitHub * Website * Documentation
What are some alternatives?
SharpGLTF - glTF reader and writer for .NET Standard
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
GLTFUtility - Simple GLTF importer for Unity
EtchDroid - An application to write OS images to USB drives, on Android, no root required.
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
LGame - A cross-platform Java game Engine (Framework) , support JavaFX / Android / IOS / HTML5 / Linux / MAC / Windows
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
littlekt-samples - Samples of various features of LittleKt
Screeps3D - A 3D client for the MMORTS Screeps.com
kiit - Kotlin Framework for Apps, APIs, CLIs, Jobs, Mobile and more...