gjk VS reanimate

Compare gjk vs reanimate and see what are their differences.

gjk

Gilbert-Johnson-Keerthi (GJK) collision detection algorithm (by zaidan)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
gjk reanimate
- 14
2 1,102
- 0.5%
0.0 0.0
about 4 years ago 4 months ago
Haskell Haskell
MIT License LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gjk

Posts with mentions or reviews of gjk. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gjk yet.
Tracking mentions began in Dec 2020.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing gjk and reanimate you can also consider the following projects:

OpenGL - Haskell bindings to OpenGL

manim - Animation engine for explanatory math videos

hylide - GLSL embedded in Haskell

brick - A declarative Unix terminal UI library written in Haskell

threepenny-gui - GUI framework that uses the web browser as a display.

plot-light - A lightweight plotting library, exporting to SVG

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

manim - A community-maintained Python framework for creating mathematical animations.

Rasterific - A drawing engine in Haskell