veloren VS femtovg

Compare veloren vs femtovg and see what are their differences.

femtovg

Antialiased 2D vector drawing library written in Rust (by femtovg)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
veloren femtovg
60 32
- 754
- 2.1%
- 7.8
- about 1 month ago
Rust
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

veloren

Posts with mentions or reviews of veloren. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-26.
  • Ask HN: Is Scratch a good tool for teaching coding?
    1 project | news.ycombinator.com | 17 Mar 2024
    I know that code.org's lessons have a "view the real code" box, helping to ease one into the "here's how to think about problems and structure, but here's the actual JavaScript that underpins it". If you haven't tried that, it may help

    I also recently learned that Brilliant uses block-based lessons, too, so there's obviously some there-there

    I would guess that a lot of the problem is one of actualization: how does one go from solving "someone else's problems" to one of realizing their own ideas. Based on what I've seen, I'd guess that a Minecraft mod port that maps blockly down into lua would go a long way toward "do some things that materialize change in an environment that is familiar." I haven't used Roblox, but I believe it's similar so if they have a programming language, same-same. I started to suggest using Valoren <https://gitlab.com/veloren/veloren#get-veloren> since it's actual FOSS and thus would be much, much easier to integrate into, but I haven't played it in order to know how much uncanny-valley it would have with any preexisting Minecraft experience

  • Veloren
    1 project | news.ycombinator.com | 8 Mar 2024
  • What’s an actual use case for Rust
    14 projects | /r/rust | 26 Mar 2023
    Games (Veloren, or check out this website for updates on other games being developed in Rust)
  • Veloren Future?
    1 project | /r/Veloren | 17 Mar 2023
    Firstly, it's open-source. That means that all code associated with the project is freely available (it's right here!) and you're welcome to download, modify, recompile, and make changes to it as you wish. In fact, there have already been a few forks of the project that added new items, abilities, bosses, and other such things. Veloren is also released under GPL v3, a license that pretty much ensures that the code will always be open-source, meaning that anybody can take the existing code and remix it, mod it, or otherwise build upon it.
  • New license for veloren assets?
    1 project | /r/Veloren | 23 Feb 2023
    I found this on the gitlab https://gitlab.com/veloren/veloren/-/issues/1755
  • Veloren won't launch on Fedora 37 with amdgpu Graphics.
    1 project | /r/Veloren | 4 Dec 2022
    sounds like a wayland issue, can you check our https://gitlab.com/veloren/veloren/-/issues list and if you dont find this error, you could help us by opening a bug and giving it a good description: Maybe there is even a workaround in our book:
  • Could something like this be implemented in Veloren? I'm not a Dev but this video by LTT makes Async look promising
    1 project | /r/Veloren | 2 Dec 2022
  • C Isn't a Programming Language Anymore
    4 projects | news.ycombinator.com | 7 Nov 2022
    Trying to replace C with something like Rust, is essentially saying that we should rewrite all kernels in Rust. C is the common language because it talks to the kernel, which talks to the hardware.

    Forgetting how much would need to be replaced with objectively much slower code, Rust simply cannot do some things. You cannot always make absolute guarantees about memory safety for example when it comes to low-level programming. Sometimes to be fast, you have to make assumptions and take risks.

    I am currently watching the Veloron game [1] as an example of how larger Rust projects may begin to look. I see something like this [2] and it doesn't look all dissimilar from C, just with a new syntax. Has writing this game eliminated all bugs? Nope [3]. Maybe there are less segfaults and bad memory management, but this was just one class of bugs.

    [1] https://gitlab.com/veloren/veloren

    [2] https://gitlab.com/veloren/veloren/-/blob/master/server/src/...

    [3] https://gitlab.com/veloren/veloren/-/issues/?sort=closed_des...

  • Veloren is a multiplayer voxel RPG written in Rust
    1 project | news.ycombinator.com | 6 Nov 2022
    Oh dang, looks like it's open source too. licensed under GPLv3 - https://gitlab.com/veloren/veloren
  • Veloren Adventures! Spooky Level 5 Dungeon - Happy Halloween!
    1 project | /r/Veloren | 31 Oct 2022
    It's really amazing to see how Veloren has improved over the years. Makes me wonder what we'll see in the future. I was really surprised when I saw the train tracks merge request 😄

femtovg

Posts with mentions or reviews of femtovg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Recommended UI framework to draw many 2D lines?
    5 projects | /r/rust | 6 Mar 2023
    Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
  • tinydraw 0.1.1
    2 projects | /r/rust | 16 Feb 2023
    Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
  • Bevy vector graphics library?
    3 projects | /r/bevy | 27 Sep 2022
    I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
  • Decision paralysis: ggez or macroquad
    4 projects | /r/rust_gamedev | 9 Jul 2022
    I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
  • femtovg VS lyon - a user suggested alternative
    2 projects | 21 May 2022
  • Keeping POWER relevant in the open source world
    9 projects | news.ycombinator.com | 22 Jan 2022
    https://github.com/femtovg/femtovg/pull/5

    Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.

    I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!

  • How to use a Rust WebAssembly module in Svelte with Web Workers
    1 project | /r/sveltejs | 29 Nov 2021
    In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
  • Iced: A cross-platform GUI library for Rust, inspired by Elm
    19 projects | news.ycombinator.com | 27 Aug 2021
    You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.

    https://github.com/femtovg/femtovg

    It's a decent starting point for trying to build your own toolkit.

    I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg

    run the demo with `cargo run --example wgpu_demo --release`.

    Also join the femtovg discord https://discord.gg/V69VdVu

  • Any recommended resources for beginning graphics with Rust
    2 projects | /r/rust | 22 Jul 2021
    I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
  • Good GUI toolkit/library recommendations needed
    7 projects | /r/rust | 18 Jul 2021
    It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.

What are some alternatives?

When comparing veloren and femtovg you can also consider the following projects:

Airshipper - The official Veloren launcher! This repository is a mirror. Please submit all PRs and issues on our GitLab page: https://gitlab.com/veloren/airshipper

glium - Safe OpenGL wrapper for the Rust language.

bevy - A refreshingly simple data-driven game engine built in Rust

Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

gdnative - Rust bindings for Godot 3

wgpu-rs - Rust bindings to wgpu native library

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

NanoGUI - Minimalistic GUI library for OpenGL

watchtower - A process for automating Docker container base image updates.

nuklear - A single-header ANSI C immediate mode cross-platform GUI library