femtovg
NanoGUI
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femtovg | NanoGUI | |
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32 | 9 | |
745 | 4,532 | |
2.4% | - | |
7.8 | 0.0 | |
17 days ago | about 1 year ago | |
Rust | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
femtovg
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Recommended UI framework to draw many 2D lines?
Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
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tinydraw 0.1.1
Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
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Bevy vector graphics library?
I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
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Decision paralysis: ggez or macroquad
I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
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femtovg VS lyon - a user suggested alternative
2 projects | 21 May 2022
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Keeping POWER relevant in the open source world
https://github.com/femtovg/femtovg/pull/5
Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.
I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!
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How to use a Rust WebAssembly module in Svelte with Web Workers
In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
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Any recommended resources for beginning graphics with Rust
I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
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Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
NanoGUI
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
NanoGUI
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What is the fastest and easiest way to do GUI?
With 2.5 days you probably don't want anything that requires much setup, so Qt is probably a non-starter. You could try this one: https://github.com/wjakob/nanogui, the examples are not the platonic ideal of modern C++ programming, but that also means you don't need much mastery of the language to hammer a program until it has a GUI.
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Ask HN: What was better in the golden age of tech (a.k.a. the grumpy thread)
I've dipped my toes into GUI development just enough to know you can have "simple," or you can have "native," but not both. There are smaller projects like nanogui[0] and microgui[1] out there, but of course they're only as small as they are because they don't use native widgets.
[0]https://github.com/wjakob/nanogui/tree/master/src
[1]https://github.com/ryankurte/micro-gui
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NanoGUI VS nanogui - a user suggested alternative
2 projects | 12 Feb 2022
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C++ dev having trouble finding what ui toolkit to use for pet project
### [NanoGUI](https://github.com/wjakob/nanogui)
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In search of a simple GUI library for C/C++
I have only played with this briefly, but after the initial setup NanoGUI seemed pretty intuitive https://github.com/wjakob/nanogui
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Can I sell the application commercially or sell it to another company, if I'm using the open source version of QT?
There's GTK which is all LGPL (ok to dynamic link to) and things like nanogui which is BSD (just attribution).
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Nuklear: A cross-platform GUI library in C
Wondering if this was inspired by Wenzel Jakob's nanogui [0] by any chance. (cz that's what I wanted to do, rewrite nanogui in C, so I don't have to rely on a C++ compiler).
[0] https://github.com/wjakob/nanogui
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
gdnative - Rust bindings for Godot 3
nana - a modern C++ GUI library
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
wxWidgets - Cross-Platform C++ GUI Library
QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.