gfx VS matrix.to

Compare gfx vs matrix.to and see what are their differences.

gfx

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust. (by gfx-rs)

matrix.to

A simple stateless privacy-protecting URL redirecting service for Matrix (by matrix-org)
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gfx matrix.to
11 251
5,325 859
0.0% 2.3%
0.0 4.4
about 1 year ago 20 days ago
Rust JavaScript
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gfx

Posts with mentions or reviews of gfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.
  • How to learn writing a Wayland compositor?
    6 projects | /r/rust | 25 Mar 2023
    Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
  • Rendering broken by rust 1.67 field ordering
    1 project | /r/rust_gamedev | 26 Jan 2023
    For users of old school crate _gfx_ v0.18 I have PRs that will fix this issue without any additional changes (https://github.com/gfx-rs/gfx/pull/3791) though I suppose there aren't too many such users nowadays...
  • Why is it that I need to invert the projection matrix in Vulkan and how should that be handled when supporting multiple render backends?
    1 project | /r/vulkan | 18 Oct 2022
    The gfx-backend-* READMEs each have a graphic explanation that is very useful. As others have said, the best way to handle this is with a flipped viewport, but I've never seen a satisfactory explanation as to why this doesn't mess with front/back faces and culling.
  • Language for game engine
    5 projects | /r/GraphicsProgramming | 2 Jan 2022
  • WGPU vs Vulkan?
    2 projects | /r/rust_gamedev | 11 Aug 2021
    From https://github.com/gfx-rs/gfx
  • Graphics Libraries?
    5 projects | /r/rust_gamedev | 3 Jun 2021
    https://github.com/gfx-rs/gfx#hardware-abstraction-layer
  • Wgpu: Copies into 3D images are not supported
    2 projects | /r/rust_gamedev | 17 Apr 2021
    Searching through the source code for wgpu and its dependencies, the error is coming from the gfx-rs DirectX 11 backend. I am guessing this is because of a limitation of DirectX 11. The easiest thing to do would probably be to try switching to the DirectX 12 or Vulkan backends.
  • I built a simple C8 emulator/debugger/disassembler (Rust)
    3 projects | /r/EmuDev | 1 Apr 2021
    Looks like they are using https://github.com/ggez/ggez which in turn uses https://github.com/gfx-rs/gfx for low-level drawing to the screen
  • OpenGL in Rust
    4 projects | /r/rust | 22 Feb 2021
    There is also gfx-rs, which should be easier to use than opengl.
  • Ask HN: How to self-learn graphics programming?
    2 projects | news.ycombinator.com | 16 Feb 2021
    https://crates.io/crates/tiny-skia

    You can put things together pretty easily with these libs. And they also let you skip the gpu boilerplate (I should note that tiny-skia works only in the CPU).

    Lastly, you have shader programming (OpenGL, Vulkan, etc.). If you're writing "production code" you'll have to do some setting up of the GPU, and the actual graphics code will be in a separate shader language. Shader languages are similar to C but with restrictions that allow for a high level of parallism, making it extremely fast. If you want to get started with this I'd recommend playing around on a site like shadertoy[1] where you can start writing shaders right away. I haven't done much of this myself but as far as Rust goes I've seen a lot of references to the gfx crate:

    https://crates.io/crates/gfx

    I hope this helps

    [1] https://www.shadertoy.com/

matrix.to

Posts with mentions or reviews of matrix.to. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-21.
  • Lunatik: Lunatik is a framework for scripting the Linux kernel with Lua
    3 projects | news.ycombinator.com | 21 Apr 2024
    Happy to see this on HN =). Lunatik’s main author here. AMA.

    Please feel welcome to join us on Matrix [1] as well.

    [1] https://matrix.to/#/#lunatik:matrix.org

  • The KDE desktop gets an overhaul with Plasma 6
    8 projects | news.ycombinator.com | 29 Feb 2024
    There is this list of 15-minute bugs that should be easy to tackle https://bugs.kde.org/buglist.cgi?bug_severity=critical&bug_s...

    Also strarting on smaller KDE applications is usually a great way to start, For example the Plasma widgets/applets or KDE games or educational applications.

    You can join the New Contributors char room on Matrix to get help with starting out https://matrix.to/#/#new-contributors:kde.org

  • Contributing Scrutiny to Nixpkgs
    3 projects | news.ycombinator.com | 24 Feb 2024
    There's also https://matrix.to/#/#review-requests:nixos.org
  • The Matrix Trashfire
    7 projects | news.ycombinator.com | 14 Feb 2024
    Hi, I'm the Thib person mention in this article, and I agree that QA is super important. I can mostly talk about matrix.org, since I have little power over the Element clients. Disclaimer though: I'm technically employed by Element (to make paperwork simpler since I'm France-based, Element has an entity in France, and the Foundation is UK-based), but I'm working for the Foundation full time.

    This kind of article is super valuable since it gives us the perspective of a new user. I opened https://github.com/matrix-org/matrix.org/issues/2178 to translate the gripes mentioned in the issue into actionable items for us. I took action on the most urgent one (updating the Try Matrix page), but want to take the time to go beyond the surface symptoms and address the root cause of the other gripes.

    On the Foundation side, we're a small but mighty team of four. The website is currently maintained part time by me and a volunteer who is doing an excellent job at it.

    As I wrote recently in a blog post "Tracking what works, not people" (https://ergaster.org/posts/2024/01/24-tracking-what-works/), I would love to have the resources to conduct user research and user testing on the website but I unfortunately don't. We deployed privacy-preserving analytics to see where people drop and what confuses them. It's not nearly as good as proper QA and user testing, but that's what we can afford for now.

    Overall I'm grateful to the author for documenting their frustration, and even more grateful for reacting constructively to our responses and integrating them in the blog post! One of the strengths of open source is to find and address issues collectively. I consider this blog post to be a good open source contribution.

    If people around believe in our mission and want to help us with their brainpower, I invite them to join our "Office of the Matrix.org Foundation" room: https://matrix.to/#/%23foundation-office:matrix.org

    For those aligned with our mission and who want to support us financially, the https://matrix.org/support/ page should give you all the information you need to help us out.

  • Show HN: Forward Email – Open-Source Quantum Safe Encrypted Email Service
    1 project | news.ycombinator.com | 27 Dec 2023
  • OpenBao – FOSS Fork of HashiCorp Vault
    8 projects | news.ycombinator.com | 8 Dec 2023
    https://matrix.to/#/#openbao-general:chat.lfx.linuxfoundatio...
  • Holiday Reminder to Change Your Keyboard Layout and Self-Improve [video]
    1 project | news.ycombinator.com | 5 Dec 2023
  • Show HN: Desert Atlas, a Self-Hosted OpenStreetMap App for Sandstorm
    2 projects | news.ycombinator.com | 5 Dec 2023
    Hi all,

    This project release is a long time coming. It was a big uphill battle, and by far my largest endeavor so far. I built it for Sandstorm because I believe in Sandstorm's model, and I wanted to show that there's still life and potential in it. If you're inspired, joining our OpenCollective would be really helpful: https://opencollective.com/sandstormcommunity (keeping in mind that Sandstorm has now moved from its original leadership to a community project https://sandstorm.org/news/2023-11-03-from-io-to-org).

    You can also join our mailing list or connect on the fediverse: https://sandstorm.org/community (The IRC link is outdated, we've effectively moved to Matrix for now due to the libera.chat split: https://matrix.to/#/#sandstorm:libera.chat)

    Also: I'm open for hire! You can see some of my skills in putting things together in this blog post. I'd love to work in something FOSS or OSM related, but not a requirement. I mostly do Python and Golang, with a bit of Haskell under my belt. Other projects and resume here: https://github.com/orblivion/me

  • Shutting down the Matrix bridge to Libera Chat
    8 projects | news.ycombinator.com | 28 Nov 2023
    I really appreciate you sharing your concerns, and for all the hope and energy you've put into Matrix to date. Very much to your point, we're not yet in a state where I recommend Matrix to friends and family. Right now I only use it with people in FOSS and other circles where folks are a little more patient with the tech.

    Only time will tell, and of course I'm biased as the Matrix.org Foundation's Managing Director, but I think there's good reason to remain hopeful:

    The spec continues to evolve with major improvements expected in feature set and performance in the next year as we get to the 2.0 spec release, the Foundation is staffing up and beginning to fundraise, we're on the cusp of holding our first ever community elections to seat a Governing Board, and adoption has continued doubling on an annual basis.

    I invite you and anyone else who is invested and/or concerned to join us in the Foundation's new office room – it's a way to get a view into ongoing activities, ask questions, provide direct feedback, and celebrate all the little wins on our way to collective success: https://matrix.to/#/#foundation-office:matrix.org

  • USB Made Simple (2008)
    3 projects | news.ycombinator.com | 16 Oct 2023
    Cool! Just in case you haven't come across this, we've got a (rather quiet lately) chat that might be useful.

    https://matrix.to/#/#usb-rs:matrix.org

What are some alternatives?

When comparing gfx and matrix.to you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

cinny - Yet another matrix client

wgpu - Cross-platform, safe, pure-rust graphics api.

fluffychat

glutin - A low-level library for OpenGL context creation, written in pure Rust.

syphon - ⚗️ a privacy centric matrix client

wgpu-rs - Rust bindings to wgpu native library

Ferdi - Ferdi is a free and opensource all-in-one desktop app that helps you organize how you use your favourite apps

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

gomuks - A terminal based Matrix client written in Go.

rusttype - Mirror of https://gitlab.redox-os.org/redox-os/rusttype

jellyfin-androidtv - Android TV Client for Jellyfin