gdsdecomp
upx
gdsdecomp | upx | |
---|---|---|
26 | 30 | |
1,225 | 13,459 | |
- | 1.6% | |
8.3 | 9.5 | |
20 days ago | 6 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdsdecomp
-
Godot 4.1 is here, smoother, more reliable, and with plenty of new features
Tools like https://github.com/bruvzg/gdsdecomp exist, which is good if you need to recover your project.
-
Godot 4.1 Is Released
The main contributor/developer behind Godot also released a very handy little tool that is capable of fully decompiling anything made with Godot:
https://github.com/bruvzg/gdsdecomp
-
How do you guys deal with protecting source code for your game when launch into steam or mobile platform?
It seesm exported game written in GDscript (I havnt tested with c#) is easily reversed into original source code state using tools (e.g. Godot RE Tools from https://github.com/bruvzg/gdsdecomp) and any one can take your source code.
-
Shout out to the 5% game devs in this subreddit
With https://github.com/bruvzg/gdsdecomp it might as well be open-source anyway lmao
-
I accidentally double click one of my Godot 3.5 project and it automatically open with Godot 4. Any chance I can convert project back to 3.5?
GDRE Tools, if you still have an exported artifact
-
Godot Universal Mod Manager - manage and create mods for any Godot game with no changes to its code
Sounds like a job for GDRE Tools :)
-
How Dome Keeper focuses on systems that feed into one another
unforunately godot games are unprotected by default. vast majority of godot games can be decompiled (and recompiled!) by gdsdecomp.
-
If you had to develop a game in Python, what engine and tools would you use?
Pyinstaller has a single-executable option though, right ? As for reverse engineering, not sure that a godot game would be that much harder to decompile compared to pyinstaller, see example.
-
PSA: In 4.0, exported builds contain your code comments.
You should all try this: https://github.com/bruvzg/gdsdecomp
-
hi, can anyone help me with extracting .pck files?
Try this
upx
-
PicoCTF 2024: packer
According to this source:
-
The Trade-Offs of Optimizing and Compressing Go Binaries
Following optimization, tools like UPX can compress the resulting binary, significantly reducing file size. This compression is invaluable for resource-constrained environments but adds a decompression step during binary execution.
- Tradutor Automático de legendas
-
Obfuscation & Executable Compression in Go
I have been using UPX but I'm quite sure if there's something out there that offers better compression.
-
My website is one binary
Ah that's nice, long ago I used parchment.js to load a inform7 created z5 file on my website. You could try to compress your executable with upx https://upx.github.io/
-
Bypassing Windows Defender (10 Ways)
In this process, the given packer tool embeds a natively compiled PE into another executable that contains the information needed to unpack the original content and execute it. Perhaps the most well known packer, which is not even for malicious purposes, is Golang's UPX package.
-
How do you guys deal with protecting source code for your game when launch into steam or mobile platform?
Rewrite in C#, and use an obfuscator on the DLL. You can also write some parts in C++ as many variable and function names are forgotten when compiling. You should also encrypt the PCK, and see if you can embed it. If it's embedded, you can make it more annoying to deal with by packing it with https://upx.github.io/
-
Encrypted file in OneDrive Personal Vault Detected as Ransomware.
Another good example of false positives like this would be binaries that are compressed with UPX - the way it works is apparently very similar to how stub-loader malware operates and signature detection tools will flag it as malicious.
-
REST API in RUST with ntex
This will optimise the release binary to be as small as possible. Additionally with upx we can create really small docker image !
-
help packing sound in <4k
Then I compressed it with upx, cp small.exe smallUpx.exe && upx --brute smallUpx.exe, got a 10752 bytes executable, half the size, but still pretty large
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rust - Empowering everyone to build reliable and efficient software.
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
rust-sdl2 - SDL2 bindings for Rust
openscad-graph-editor - OpenSCAD Graph Editor
legion - High performance Rust ECS library
godot-wasm - Interact with WebAssembly modules from Godot
Lean and Mean Docker containers - Slim(toolkit): Don't change anything in your container image and minify it by up to 30x (and for compiled languages even more) making it secure too! (free and open source)
gdext - Rust bindings for Godot 4
distroless - 🥑 Language focused docker images, minus the operating system.
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
fpm - Effing package management! Build packages for multiple platforms (deb, rpm, etc) with great ease and sanity.