gdsdecomp
gitignore
gdsdecomp | gitignore | |
---|---|---|
26 | 285 | |
1,225 | 158,249 | |
- | 0.8% | |
8.3 | 0.0 | |
20 days ago | 2 days ago | |
C++ | ||
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdsdecomp
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Godot 4.1 is here, smoother, more reliable, and with plenty of new features
Tools like https://github.com/bruvzg/gdsdecomp exist, which is good if you need to recover your project.
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Godot 4.1 Is Released
The main contributor/developer behind Godot also released a very handy little tool that is capable of fully decompiling anything made with Godot:
https://github.com/bruvzg/gdsdecomp
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How do you guys deal with protecting source code for your game when launch into steam or mobile platform?
It seesm exported game written in GDscript (I havnt tested with c#) is easily reversed into original source code state using tools (e.g. Godot RE Tools from https://github.com/bruvzg/gdsdecomp) and any one can take your source code.
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Shout out to the 5% game devs in this subreddit
With https://github.com/bruvzg/gdsdecomp it might as well be open-source anyway lmao
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I accidentally double click one of my Godot 3.5 project and it automatically open with Godot 4. Any chance I can convert project back to 3.5?
GDRE Tools, if you still have an exported artifact
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Godot Universal Mod Manager - manage and create mods for any Godot game with no changes to its code
Sounds like a job for GDRE Tools :)
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How Dome Keeper focuses on systems that feed into one another
unforunately godot games are unprotected by default. vast majority of godot games can be decompiled (and recompiled!) by gdsdecomp.
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If you had to develop a game in Python, what engine and tools would you use?
Pyinstaller has a single-executable option though, right ? As for reverse engineering, not sure that a godot game would be that much harder to decompile compared to pyinstaller, see example.
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PSA: In 4.0, exported builds contain your code comments.
You should all try this: https://github.com/bruvzg/gdsdecomp
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hi, can anyone help me with extracting .pck files?
Try this
gitignore
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Streamlining Software Development: The Power of .gitignore Templates
In conclusion, the Gitignore repository stands as a testament to the power of collective knowledge and collaboration in software development. By providing a centralized repository of .gitignore templates, it empowers developers to streamline their workflow, maintain cleaner repositories, and focus on what they do best – writing exceptional code. As the software development landscape continues to evolve, the significance of .gitignore templates as indispensable tools for developers is set to endure.
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Release 0.12.0 of stevedore - minor feature enhancement
The challenge here was actually from my #48in28 Exercism participation, where I am pretty familiar the standard layout for some repositories since I am familiar with tooling and language, working with new languages does not come with the same familiarity, so I found it made sense to use canonical definitions, hence the use of github/gitignore.
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How to Use Environment Variables in Node.js
Add .env to your .gitignore file to prevent it from being committed. Here's an example file with it already added. You may also use dotenv for advanced configuration and it will automatically load environment variables from a .env file into process.env.
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Git Lesson: How to Use .gitignore and .gitkeep?
Here you can find ready-made .gitignore templates for various technologies and languages such as Python, Java, Kotlin, Go, and many others: https://github.com/github/gitignore/tree/main.
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New to Git/GitHub/Terraform, some questions about Terraform and pushing to GitHub
You could also use this git ignore template. Create you .gitignore and add the contents from that file in.
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Is there a free way to use unity for creating group projects?
I've only used free Unity with GitHub or GitLab, professionally and reaching back into internships. One recommendation would be to use a slightly longer .gitignore than the default, like this one.
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Basic Python Project Layout
Virtual Environments are a feature that has been part of python itself since version 3.3. It allows you to isolate both a python version and any packages you install with it. Every python project I develop with uses a virtual environment for such isolation purposes. Now I generally like to create these virtual environments inside the target project's directory so I know exactly what it's tied to. If you use GitHub's python gitignore file naming the virtual environment folder as venv or .venv will ensure it doesn't get committed (which you don't want). So I'll make a new project folder and create a virtual environment inside of it:
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Node.js 20.6.0 will include built-in support for .env files
Especially considering the GitHub .gitignore template for Node only ignores .env.local, not .local.env: https://github.com/github/gitignore/blob/main/Node.gitignore...
- Where can I find common .gitignores for C# Web API projects?
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Unable to push to github via github desktop. I added it to GitIgnore and it yielded another issue
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
terragrunt - Terragrunt is a thin wrapper for Terraform that provides extra tools for working with multiple Terraform modules.
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
git-lfs - Git extension for versioning large files
openscad-graph-editor - OpenSCAD Graph Editor
bfg-repo-cleaner - Removes large or troublesome blobs like git-filter-branch does, but faster. And written in Scala
godot-wasm - Interact with WebAssembly modules from Godot
gitlab
gdext - Rust bindings for Godot 4
parcel - The zero configuration build tool for the web. 📦🚀
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
gitignore.plugin.zsh - ZSH plugin for creating .gitignore files.