gdext VS ripgrep

Compare gdext vs ripgrep and see what are their differences.

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gdext ripgrep
12 348
2,427 44,901
7.1% -
9.6 9.3
5 days ago 5 days ago
Rust Rust
Mozilla Public License 2.0 The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdext

Posts with mentions or reviews of gdext. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    As an alternative, you can code in C++ or C#. If desired, Godot has bindings for other languages, such as Rust. Going ahead—in the end, C++ came in handy and useful for the project.
  • Modern Java/JVM Build Practices
    9 projects | news.ycombinator.com | 4 Jan 2024
    The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".

    Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:

    Servo: https://github.com/servo/servo/blob/main/Cargo.toml

    rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...

    ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml

    socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...

  • GDext: Rust Bindings for Godot 4
    1 project | news.ycombinator.com | 2 Jan 2024
  • Unity’s pricing is a symptom, not the cause of tougher times for the industry
    2 projects | news.ycombinator.com | 14 Sep 2023
  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
    Starting with Godot 4.0, they now support GDExtension which allows you to basically write your own game code in C++ (and other languages), then have the engine import your code: https://docs.godotengine.org/en/stable/tutorials/scripting/g.... There is also a set of Rust bindings that utilize GDExtension too: https://github.com/godot-rust/gdext.

    They might be worth looking into.

  • Bevy, Fyrox or Godot, which has better 3D graphics performance and Wayland support?
    1 project | /r/rust_gamedev | 22 Jun 2023
    Godot currently has 2 versions, the 3.X LTS version has a different api for which rust support ist fully there, that version is I think like 6months old and quite mature. The timeline for GDExtention Rust is difficult to predict but this is the status: https://github.com/godot-rust/gdext/issues/24
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Thinking of migrating from Roblox, have some questions
    1 project | /r/godot | 8 Jun 2023
    You can always port performance-sensitive parts of your code later to C#, or even Rust using GDExtension modules: https://github.com/godot-rust/gdext
  • Adding scripts written in Rust to nodes with GDExtension
    1 project | /r/godot | 22 May 2023
    I’ve recently switched from my own custom game engine written in Rust to Godot and want to use my knowledge in Rust to create game logic. I’ve looked at the book for godot-rust and can’t figure out how to use it properly. My goal is to write Rust code and implement it as a script in Godot 4.
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    To add to your point, here’s also godot-rust if you want something semi-native in godot

ripgrep

Posts with mentions or reviews of ripgrep. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Ask HN: What software sparks joy when using?
    10 projects | news.ycombinator.com | 17 Apr 2024
    ripgrep - https://github.com/BurntSushi/ripgrep
  • Code Search Is Hard
    13 projects | news.ycombinator.com | 10 Apr 2024
    Basic code searching skills seems like something new developers are never explicitly taught, but which is an absolutely crucial skill to build early on.

    I guess the knowledge progression I would recommend would look something kind this:

    - Learning about Ctrl+F, which works basically everywhere.

    - Transitioning to ripgrep https://github.com/BurntSushi/ripgrep - I wouldn't even call this optional, it's truly an incredible and very discoverable tool. Requires keeping a terminal open, but that's a good thing for a newbie!

    - Optional, but highly recommended: Learning one of the powerhouse command line editors. Teenage me recommended Emacs; current me recommends vanilla vim, purely because some flavor of it is installed almost everywhere. This is so that you can grep around and edit in the same window.

    - In the same vein, moving back from ripgrep and learning about good old fashioned grep, with a few flags rg uses by default: `grep -r` for recursive search, `grep -ri` for case insensitive recursive search, and `grep -ril` for case insensitive recursive "just show me which files this string is found in" search. Some others too, season to taste.

    - Finally hitting the wall with what ripgrep can do for you and switching to an actual indexed, dedicated code search tool.

  • Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
    12 projects | dev.to | 16 Mar 2024
    live grep: ripgrep
  • Ripgrep
    1 project | news.ycombinator.com | 25 Feb 2024
  • Modern Java/JVM Build Practices
    9 projects | news.ycombinator.com | 4 Jan 2024
    The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".

    Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:

    Servo: https://github.com/servo/servo/blob/main/Cargo.toml

    rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...

    ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml

    socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...

  • Ugrep – a more powerful, ultra fast, user-friendly, compatible grep
    27 projects | news.ycombinator.com | 30 Dec 2023
    I'm not clear on why you're seeing the results you are. It could be because your haystack is so small that you're mostly just measuring noise. ripgrep 14 did introduce some optimizations in workloads like this by reducing match overhead, but I don't think it's anything huge in this case. (And I just tried ripgrep 13 on the same commands above and the timings are similar if a tiny bit slower.)

    [1]: https://github.com/radare/ired

    [2]: https://github.com/BurntSushi/ripgrep/discussions/2597

  • Tell HN: My Favorite Tools
    14 projects | news.ycombinator.com | 24 Dec 2023
  • Potencializando Sua Experiência no Linux: Conheça as Ferramentas em Rust para um Desenvolvimento Eficiente
    5 projects | dev.to | 12 Dec 2023
    Explore o Ripgrep no repositório oficial: https://github.com/BurntSushi/ripgrep
  • Scrybble is the ReMarkable highlights to Obsidian exporter I have been looking for
    9 projects | /r/RemarkableTablet | 7 Dec 2023
    🔎🗃️ ripgrep or ugrep (search fast, use regex patterns or fuzzy search, pipe output to bash/zsh shell for further processing V coloring)
  • RFC: Add ngram indexing support to ripgrep (2020)
    2 projects | news.ycombinator.com | 30 Nov 2023

What are some alternatives?

When comparing gdext and ripgrep you can also consider the following projects:

awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot

telescope-live-grep-args.nvim - Live grep with args

dipa - dipa makes it easy to efficiently delta encode large Rust data structures.

fd - A simple, fast and user-friendly alternative to 'find'

xml-mut - xml mutation language resembling sql

ugrep - NEW ugrep 5.1: an ultra fast, user-friendly, compatible grep. Ugrep combines the best features of other grep, adds new features, and searches fast. Includes a TUI and adds Google-like search, fuzzy search, hexdumps, searches nested archives (zip, 7z, tar, pax, cpio), compressed files (gz, Z, bz2, lzma, xz, lz4, zstd, brotli), pdfs, docs, and more

gdsdecomp - Godot reverse engineering tools

the_silver_searcher - A code-searching tool similar to ack, but faster.

piston - A modular game engine written in Rust

fzf - :cherry_blossom: A command-line fuzzy finder

Arrow - Game Narrative Design Tool

alacritty - A cross-platform, OpenGL terminal emulator.