gdext
ripgrep
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gdext | ripgrep | |
---|---|---|
12 | 348 | |
2,427 | 44,901 | |
7.1% | - | |
9.6 | 9.3 | |
5 days ago | 5 days ago | |
Rust | Rust | |
Mozilla Public License 2.0 | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdext
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Voronoi, Manhattan, random
As an alternative, you can code in C++ or C#. If desired, Godot has bindings for other languages, such as Rust. Going ahead—in the end, C++ came in handy and useful for the project.
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Modern Java/JVM Build Practices
The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".
Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:
Servo: https://github.com/servo/servo/blob/main/Cargo.toml
rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...
ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml
socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...
- GDext: Rust Bindings for Godot 4
- Unity’s pricing is a symptom, not the cause of tougher times for the industry
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Godot 4.1 Is Released
Starting with Godot 4.0, they now support GDExtension which allows you to basically write your own game code in C++ (and other languages), then have the engine import your code: https://docs.godotengine.org/en/stable/tutorials/scripting/g.... There is also a set of Rust bindings that utilize GDExtension too: https://github.com/godot-rust/gdext.
They might be worth looking into.
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Bevy, Fyrox or Godot, which has better 3D graphics performance and Wayland support?
Godot currently has 2 versions, the 3.X LTS version has a different api for which rust support ist fully there, that version is I think like 6months old and quite mature. The timeline for GDExtention Rust is difficult to predict but this is the status: https://github.com/godot-rust/gdext/issues/24
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Thinking of migrating from Roblox, have some questions
You can always port performance-sensitive parts of your code later to C#, or even Rust using GDExtension modules: https://github.com/godot-rust/gdext
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Adding scripts written in Rust to nodes with GDExtension
I’ve recently switched from my own custom game engine written in Rust to Godot and want to use my knowledge in Rust to create game logic. I’ve looked at the book for godot-rust and can’t figure out how to use it properly. My goal is to write Rust code and implement it as a script in Godot 4.
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Really frustrated. [Warning: Bit of a negative rant]
To add to your point, here’s also godot-rust if you want something semi-native in godot
ripgrep
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Ask HN: What software sparks joy when using?
ripgrep - https://github.com/BurntSushi/ripgrep
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Code Search Is Hard
Basic code searching skills seems like something new developers are never explicitly taught, but which is an absolutely crucial skill to build early on.
I guess the knowledge progression I would recommend would look something kind this:
- Learning about Ctrl+F, which works basically everywhere.
- Transitioning to ripgrep https://github.com/BurntSushi/ripgrep - I wouldn't even call this optional, it's truly an incredible and very discoverable tool. Requires keeping a terminal open, but that's a good thing for a newbie!
- Optional, but highly recommended: Learning one of the powerhouse command line editors. Teenage me recommended Emacs; current me recommends vanilla vim, purely because some flavor of it is installed almost everywhere. This is so that you can grep around and edit in the same window.
- In the same vein, moving back from ripgrep and learning about good old fashioned grep, with a few flags rg uses by default: `grep -r` for recursive search, `grep -ri` for case insensitive recursive search, and `grep -ril` for case insensitive recursive "just show me which files this string is found in" search. Some others too, season to taste.
- Finally hitting the wall with what ripgrep can do for you and switching to an actual indexed, dedicated code search tool.
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Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
live grep: ripgrep
- Ripgrep
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Modern Java/JVM Build Practices
The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".
Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:
Servo: https://github.com/servo/servo/blob/main/Cargo.toml
rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...
ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml
socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...
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Ugrep – a more powerful, ultra fast, user-friendly, compatible grep
I'm not clear on why you're seeing the results you are. It could be because your haystack is so small that you're mostly just measuring noise. ripgrep 14 did introduce some optimizations in workloads like this by reducing match overhead, but I don't think it's anything huge in this case. (And I just tried ripgrep 13 on the same commands above and the timings are similar if a tiny bit slower.)
[1]: https://github.com/radare/ired
[2]: https://github.com/BurntSushi/ripgrep/discussions/2597
- Tell HN: My Favorite Tools
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Potencializando Sua Experiência no Linux: Conheça as Ferramentas em Rust para um Desenvolvimento Eficiente
Explore o Ripgrep no repositório oficial: https://github.com/BurntSushi/ripgrep
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Scrybble is the ReMarkable highlights to Obsidian exporter I have been looking for
🔎🗃️ ripgrep or ugrep (search fast, use regex patterns or fuzzy search, pipe output to bash/zsh shell for further processing V coloring)
- RFC: Add ngram indexing support to ripgrep (2020)
What are some alternatives?
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
telescope-live-grep-args.nvim - Live grep with args
dipa - dipa makes it easy to efficiently delta encode large Rust data structures.
fd - A simple, fast and user-friendly alternative to 'find'
xml-mut - xml mutation language resembling sql
ugrep - NEW ugrep 5.1: an ultra fast, user-friendly, compatible grep. Ugrep combines the best features of other grep, adds new features, and searches fast. Includes a TUI and adds Google-like search, fuzzy search, hexdumps, searches nested archives (zip, 7z, tar, pax, cpio), compressed files (gz, Z, bz2, lzma, xz, lz4, zstd, brotli), pdfs, docs, and more
gdsdecomp - Godot reverse engineering tools
the_silver_searcher - A code-searching tool similar to ack, but faster.
piston - A modular game engine written in Rust
fzf - :cherry_blossom: A command-line fuzzy finder
Arrow - Game Narrative Design Tool
alacritty - A cross-platform, OpenGL terminal emulator.