gdbstub VS noctane

Compare gdbstub vs noctane and see what are their differences.

gdbstub

An ergonomic, featureful, and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust (with no-compromises #![no_std] support) (by daniel5151)

noctane

Yet another PlayStation emulator. (by norepimorphism)
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gdbstub noctane
8 4
276 25
- -
6.1 0.0
4 months ago 7 months ago
Rust Rust
GNU General Public License v3.0 or later Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdbstub

Posts with mentions or reviews of gdbstub. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-24.
  • A fast STM32 embedded system emulator implemented in Rust
    5 projects | /r/rust | 24 Jul 2022
    now integrate gdbstub to support debugging code inside the emulator :)
  • Noctane: a highly WIP original PlayStation emulator
    5 projects | /r/rust | 14 Jun 2022
    Shameless plug, but have you considered integrating gdbstub rather than rolling your own debugger? I know a couple folks out there have successfully integrated it into their PS1 emulators with great success.
  • Things I hate about Rust, redux
    7 projects | /r/rust | 10 Mar 2022
    I've worked really hard to keep gdbstub panic free in its minimal configuration, going so far as to write some informal scripts that parse rustc's asm output to scan for the presence of panicking code paths.
  • gdbstub 0.6: An ergonomic, #![no_std] implementation of the GDB Remote Serial Protocol in Rust - now with async support!
    3 projects | /r/rust | 20 Jan 2022
    crates.io | docs | repo
  • Announcing Loadstone, a secure bare-metal Rust bootloader
    4 projects | /r/rust | 13 Jul 2021
    As a totally shameless plug, I'm the maintainer of gdbstub, a bare-metal, no_std, no_alloc, and size-optimized implementation of the GDB Remote Serial Protocol. One of the major changes slated for the upcoming release 0.6 is support for a new state-machine based API, which makes it possible to drive gdbstub directly via bare metal interrupt handlers (i.e: send/recv data over UART, handling breakpoints via the undefined instruction trap interrupt, etc...).
  • What's everyone working on this week (23/2021)?
    16 projects | /r/rust | 7 Jun 2021
    Continue working on a new API in gdbstub that'll make it easier to use directly from an interrupt handler when debugging code in a no_std, bare-metal OS environment.
  • Designing a new architecture for Rspotify based on trait inheritance, need opinions
    3 projects | /r/rust | 15 Feb 2021
    I ran into almost this exact same problem while working on gdbstub, whereby I an API that allowed users to mix/match protocol features however they wanted, while also preventing users from accidentally implementing mutually-exclusive features. Moreover, I wanted to have a "zero cost" way to enable/disable API features without relying on cargo features. The solution I came up with is something I've been calling "Inlineable Dyn Extension Traits", or IDETs.
  • Static check optimization question
    1 project | /r/rust | 5 Jan 2021
    For a concrete example of how smart the Rust compiler is, I have a small writeup + test-repo that benchmarks a technique I came up with while working on gdbstub that [ab]uses the compiler's devirtualization and inlining optimizations to create runtime feature flags that are entirely compiled out if hard-coded to false at runtime.

noctane

Posts with mentions or reviews of noctane. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-03.
  • Noctane: WIP PSX emulator
    4 projects | /r/EmuDev | 3 Sep 2022
    If you want to check it out for yourself, the codebase is written in Rust and available at https://github.com/norepimorphism/noctane. If you don't want to mess with compiling (I don't blame you), a precompiled Windows executable of the debugger demo is available here.
  • Noctane: a highly WIP original PlayStation emulator
    5 projects | /r/rust | 14 Jun 2022
    I would really appreciate it if you did! What makes me happier than releasing software is seeing other people read and use it :). I would say I'm most proud of my algorithm for constructing a CD-ROM file system hierarchy, as well as the design of I/O registers, the workings of which is explained in a comment here.

What are some alternatives?

When comparing gdbstub and noctane you can also consider the following projects:

emuiibo - Virtual amiibo (amiibo emulation) system for Nintendo Switch

PSX - PlayStation Bare Metal Mips Assembly Programming

artillery - Fire-forged cluster management & Distributed data protocol

v86 - x86 PC emulator and x86-to-wasm JIT, running in the browser

kani - Kani Rust Verifier

gostation - PSX Emulator in Go

synth - The Declarative Data Generator

rustig - A tool to detect code paths leading to Rust's panic handler

retina - High-level RTSP multimedia streaming library, in Rust

inlinable-dyn-extension-traits - An exploration into the various ways optional trait methods can be implemented in Rust.

tiny-tokio-actor - A simple tiny actor library on top of Tokio

koto - A simple, expressive, embeddable programming language, made with Rust