Noctane: a highly WIP original PlayStation emulator

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • noctane

    Discontinued Yet another PlayStation emulator.

  • Wow, nice! I was planning on writing a proc macro to define the ISA myself as well, but I ended up with a fairly lengthy MBE that does the job for now. I really love the syntax of your macro and how it combines definitions with decoding and encoding; my macro is merely for definitions, and I implement decoding and assembly-printing in separate modules.

  • imperative-rs

    Procedural macro to derive instruction set codecs from enum definitions.

  • Pretty cool! I was planning to write an emulator myself. I only made a crate that helps build instruction sets for that purpose. You can check that out here. Basically you make an enum that contains all your instructions and you annotate each variant with the opcode and it will derive the following trait:

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  • gdbstub

    An ergonomic, featureful, and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust (with no-compromises #![no_std] support)

  • Shameless plug, but have you considered integrating gdbstub rather than rolling your own debugger? I know a couple folks out there have successfully integrated it into their PS1 emulators with great success.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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