gdbstub
An ergonomic, featureful, and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust (with no-compromises #![no_std] support) (by daniel5151)
koto
A simple, expressive, embeddable programming language, made with Rust (by koto-lang)
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gdbstub | koto | |
---|---|---|
8 | 4 | |
273 | 395 | |
- | 0.8% | |
6.1 | 9.5 | |
3 months ago | 8 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdbstub
Posts with mentions or reviews of gdbstub.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-24.
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A fast STM32 embedded system emulator implemented in Rust
now integrate gdbstub to support debugging code inside the emulator :)
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Noctane: a highly WIP original PlayStation emulator
Shameless plug, but have you considered integrating gdbstub rather than rolling your own debugger? I know a couple folks out there have successfully integrated it into their PS1 emulators with great success.
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Things I hate about Rust, redux
I've worked really hard to keep gdbstub panic free in its minimal configuration, going so far as to write some informal scripts that parse rustc's asm output to scan for the presence of panicking code paths.
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gdbstub 0.6: An ergonomic, #![no_std] implementation of the GDB Remote Serial Protocol in Rust - now with async support!
crates.io | docs | repo
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Announcing Loadstone, a secure bare-metal Rust bootloader
As a totally shameless plug, I'm the maintainer of gdbstub, a bare-metal, no_std, no_alloc, and size-optimized implementation of the GDB Remote Serial Protocol. One of the major changes slated for the upcoming release 0.6 is support for a new state-machine based API, which makes it possible to drive gdbstub directly via bare metal interrupt handlers (i.e: send/recv data over UART, handling breakpoints via the undefined instruction trap interrupt, etc...).
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What's everyone working on this week (23/2021)?
Continue working on a new API in gdbstub that'll make it easier to use directly from an interrupt handler when debugging code in a no_std, bare-metal OS environment.
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Designing a new architecture for Rspotify based on trait inheritance, need opinions
I ran into almost this exact same problem while working on gdbstub, whereby I an API that allowed users to mix/match protocol features however they wanted, while also preventing users from accidentally implementing mutually-exclusive features. Moreover, I wanted to have a "zero cost" way to enable/disable API features without relying on cargo features. The solution I came up with is something I've been calling "Inlineable Dyn Extension Traits", or IDETs.
koto
Posts with mentions or reviews of koto.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-20.
- Rock v0.2.1, a little native toy language I've made with Rust and LLVM.
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What's everyone working on this week (29/2021)?
Putting the finishing touches on a procedural macro to bind Rust code to koto we want to use in synth. Also a blog post about it is on the way.
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What's everyone working on this week (23/2021)?
I'm currently trying to improve the vtable dispatch in koto (because I want to use it in synth).
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Dyon – A rusty dynamically typed scripting language
I've been working on Koto which is intended for this kind of use case. I've been thinking about extending Rust applications with scripting, and I have games in mind but more generally I'm interested in rapid iteration in creative applications. It's still very early so I haven't shared it more widely but I'd be curious to hear what you think.
What are some alternatives?
When comparing gdbstub and koto you can also consider the following projects:
emuiibo - Virtual amiibo (amiibo emulation) system for Nintendo Switch
tiny-tokio-actor - A simple tiny actor library on top of Tokio
artillery - Fire-forged cluster management & Distributed data protocol
tealr - A wrapper around mlua and rlua to generate documentation and other helpers
kani - Kani Rust Verifier
rustig - A tool to detect code paths leading to Rust's panic handler
synth - The Declarative Data Generator
tealsql - a sqlx wrapper for teal and lua
retina - High-level RTSP multimedia streaming library, in Rust
bytecount - Counting occurrences of a given byte or UTF-8 characters in a slice of memory – fast
dyon - A rusty dynamically typed scripting language