gba-link-connection
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games. (by afska)
uart-esp-cpp
UART C++ Class Component for ESP-IDF (by plasmapper)
gba-link-connection | uart-esp-cpp | |
---|---|---|
2 | 1 | |
170 | 1 | |
- | - | |
9.4 | 3.3 | |
12 days ago | 10 months ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gba-link-connection
Posts with mentions or reviews of gba-link-connection.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-05.
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r/LinkCable Lounge
here's hoping this subreddit will be friendly to homebrew link cable games, too! With https://github.com/rodri042/gba-link-connection, implementing link cable support in homebrew GBA games is very doable these days.
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Apotris v2 is out now! You can now battle your friends via Link Cable!
I used this which saved me the trouble of dealing with the hardware! You can only send 2 bytes per frame, which was a lot more restricting than expected. The biggest challenge was making the little preview that shows you your opponent's board
uart-esp-cpp
Posts with mentions or reviews of uart-esp-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-08.
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Guru Meditation Error: Core 0 panic'ed (Interrupt wdt timeout on CPU0) when serial and MQTT communication started together in ESP IDF
I have some tasks running in parallel, which worked fine so far until I changed from the IDF Modbus library to the plasmapper/uart-esp-cpp library.
What are some alternatives?
When comparing gba-link-connection and uart-esp-cpp you can also consider the following projects:
awesome-gbadev - A curated list of Game Boy Advance development resources
MH-Z19 - For Arduino Boards (&ESP32). Additional Examples/Commands., Hardware/Software Serial
blind-jump-portable - Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
SerialTransfer - Arduino library to transfer dynamic, packetized data fast and reliably via Serial, I2C, or SPI
x-tools - Qt SerialPort-UDP-TCP-WebSocket-Modbus-CAN-BLE-Assistant.
piugba - 🎮 PIU emulator for the GBA.
Marlin-2.0.X-MKS-Robin-Nano - Marlin 2.0.X for the MKS Robin Nano 1.1/1.2
Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5
gba-remote-play - 📡 Stream Raspberry Pi games to a GBA via Link Cable.
gba-link-connection vs awesome-gbadev
uart-esp-cpp vs MH-Z19
gba-link-connection vs blind-jump-portable
uart-esp-cpp vs SerialTransfer
gba-link-connection vs x-tools
uart-esp-cpp vs x-tools
gba-link-connection vs piugba
uart-esp-cpp vs Marlin-2.0.X-MKS-Robin-Nano
gba-link-connection vs Unreal_Engine_SerialCOM_Plugin
gba-link-connection vs gba-remote-play