game-programmer
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game-programmer | SFML | |
---|---|---|
34 | 122 | |
17,188 | 9,600 | |
- | 1.4% | |
0.0 | 9.5 | |
30 days ago | 5 days ago | |
Python | C++ | |
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
game-programmer
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Resources to build a game engine from scratch?
I like this resource, it lists different starting spots based on skill level as well as different tracks (engine programming, AI, multiplayer, etc). https://github.com/miloyip/game-programmer
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My 14 year old son wants to learn how to code
This site gives an entire study path from kids to adults to learn game programming: https://github.com/miloyip/game-programmer
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Looking for career advice and what types of projects should I attempt?
https://github.com/miloyip/game-programmer This has everything. Start reading if you want industry level knowledge. Courses wont get you to that level. Also while reading you can implement all of this!
- What's next?
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Where to start with online multiplayer?
https://github.com/miloyip/game-programmer Go to the last section
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Any good starter guides for learning C or C++ game development
A Study Path for Game Programmer
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I've spent 5 years curating a gamedev resource mega-list, and now I've released it for free!
This collection was shared a lot in the past, still a good list of game programming related books: https://github.com/miloyip/game-programmer (my favorites here are the Game Programming Gems and AI Game Programming Wisdom that I collected in the past).
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It is possible the get into the game industry without any graduation or things like that?
I'm more into programming... At the moment I only have experience in web dev (html, css, js, react etc).. I'm starting to read some books from this guide https://github.com/miloyip/game-programmer Also I watched some guide on YouTube on how to use UE5 and unity... Maybe in 1-2 year a can define myself as a (junior) game dev.. For the moment I'm just scratching the surface.. I made this post to understand if this effort will be repaid somehow...
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Intermediate Books For Game Programming
Check out this study path: https://github.com/miloyip/game-programmer
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Are there any resources that go through a published game's code and explain it's architecture in both, high and low level?
There are not that many, I learned a bit from books like Game Coding Complete and Game Engine Architecture. There are obviously others that are not that high level, they get more into real-time topics like rendering, AI behaviour/navigation, etc. (Books that appear in that list for example: https://github.com/miloyip/game-programmer)
SFML
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Ask HN: How to create a simple 2D game in C?
Take a look at SFML. Very easy to get started, and quite capable.
https://www.sfml-dev.org/
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rewriting a java project to C++, a bit lost on something.
As for windows, you'd probably be alright looking into SFML, you can see their Getting Started tutorial for how to install it in your IDE of choice.
- Ajutor in privinta incercarii a face un joc
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Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
- SFML 2.6.1
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Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
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C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
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link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 Released
What are some alternatives?
vulkan-guide - Introductory guide to vulkan.
raylib - A simple and easy-to-use library to enjoy videogames programming
flecs - A fast entity component system (ECS) for C & C++
SDL - DEPRECATED: Official development moved to GitHub
retro-book-gardens - The raycasting engine from the book "Gardens of Imagination"
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
game-developer-roadmap - Roadmap to becoming a game developer in 2022
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
The-Gamedev-Resource-Mega-List - A curated collection of game development resources [Moved to: https://github.com/notpresident35/learn-awesome-gamedev]
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
C++ Format - A modern formatting library
GStreamer - GStreamer open-source multimedia framework