g3n
wazero
Our great sponsors
g3n | wazero | |
---|---|---|
6 | 52 | |
2,636 | 4,550 | |
1.5% | 3.4% | |
4.3 | 9.8 | |
9 days ago | 6 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
g3n
-
Making Games in Go for Absolute Beginners
I've been working on a game over the past year in Go using https://github.com/g3n/engine. I picked Go because I like the language and wanted to learn it. I picked g3n-engine because I wanted to work in 3d after making a few 2d games in the past.
Making games is so much more challenging and rewarding than almost all of the work I've done for pay. There's always so much more to learn that doesn't feel like just relearning how to do the same thing except with a different framework of the week.
-
What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
as well as possibly (G3N) https://github.com/g3n/engine
-
3d with Ebitengine?
and https://github.com/g3n/engine
- Can Go be used for game development?
-
Is there a 3D game library or engine made in Go that's usable and not restrictively licensed?
https://github.com/g3n/engine is BSD 2-clause.
-
How should I approach plotting (2d and 3d) in Golang project?
Or... You might consider writing directly to a frame buffer and rendering the graphics directly, currently Go doesn't have anything like matplotlib, but there are options like 3d game engines: http://g3n.rocks/ https://azul3d.org/
wazero
-
Wazero: The zero dependency WebAssembly runtime
https://github.com/tetratelabs/wazero/releases/tag/v1.7.0
This includes the final release of the new optimizing compiler, which is a big improvement over the previous one.
The new version also adds experimental support for threads and snapshot/restore (setjmp/longjmp).
This is already being used by go-pgquery, all will mean that sqlc won't need to ship to almost copies of wazero (these features had been implemented on a friendly fork, and have now been up-streamed).
- Wazero v1.6.0
- Show HN: My Go SQLite driver did poorly on a benchmark, so I fixed it
-
Making Games in Go for Absolute Beginners
> Go actually has one of the best WASM runtimes https://github.com/tetratelabs/wazero
-
WASM by Example
Wazero looks super cool. I saw somewhere that programs can be run with a timeout, which sounds great for sandboxing. The program input is just a slice of bytes [1], so an interesting use case would be to use something like Nats [2] to distribute programs to different servers. Super simple distributed computing!
--
1: https://github.com/tetratelabs/wazero/blob/main/examples/bas...
2: https://natsbyexample.com/examples/messaging/pub-sub/go
-
Show HN: Sqinn-Go is a Golang library for accessing SQLite databases in pure Go
It is slower.
The WASM runtime wazero [1] uses a compiler on amd64 and arm64 (on Linux, macOS, Windows, and FreeBSD), but the current compiler is very fast (at compiling), but very naive (generates less than optimal code).
An optimizing compiler is currently being developed, and should be released in the coming months. I'm optimistic that this compiler will cover the performance gap between WASM and modernc.
[1]: https://wazero.io
-
Jacobin: Minimal JVM written in Go and capable of running Java 17 classes
I am a fan of the Jacobin project! For your uses, you may also want to consider wazero [1], a pure-go WebAssembly runtime. Full disclosure: I am on the team :)
[1]: https://wazero.io/
-
Val, a high-level systems programming language
No longer does Wasm/WASI need JS host! There are many spec-compliant runtimes built for environments from tiny embedded systems up to beefy arm/x86 racks:
- https://github.com/bytecodealliance/wasm-micro-runtime
- https://github.com/bytecodealliance/wasmtime
- https://github.com/wasmerio/wasmer
- https://github.com/tetratelabs/wazero
- https://github.com/extism/extism (disclaimer, my company's project - makes wasm easily embeddable into 16+ programming languages!)
-
WebAssembly and Replayable Functions
full disclosure: I don't work on it, but the devs are committers/contributors to https://wazero.io (I am a wazero committer) :)
- Wazero: Zero dependency WebAssembly runtime written in Go
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
wasmer - π The leading Wasm Runtime supporting WASIX, WASI and Emscripten
Azul3D - Azul3D - A 3D game engine written in Go!
wasmtime - A fast and secure runtime for WebAssembly
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
wasmer-go - πΉπΈοΈ WebAssembly runtime for Go
Pixel - A hand-crafted 2D game library in Go
grule-rule-engine - Rule engine implementation in Golang
go3d - A performance oriented 2D/3D math package for Go
yaegi - Yaegi is Another Elegant Go Interpreter
go-sdl2 - SDL2 binding for Go
gc - Branch of the spec repo scoped to discussion of GC integration in WebAssembly