g3n
Go 3D Game Engine (http://g3n.rocks) (by g3n)
Pixel
A hand-crafted 2D game library in Go (by faiface)
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g3n | Pixel | |
---|---|---|
2 | 11 | |
1,970 | 3,918 | |
4.4% | - | |
5.9 | 4.3 | |
about 2 months ago | 8 months ago | |
Go | Go | |
BSD 2-clause "Simplified" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
g3n
Posts with mentions or reviews of g3n.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-21.
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Is there a 3D game library or engine made in Go that's usable and not restrictively licensed?
https://github.com/g3n/engine is BSD 2-clause.
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How should I approach plotting (2d and 3d) in Golang project?
Or... You might consider writing directly to a frame buffer and rendering the graphics directly, currently Go doesn't have anything like matplotlib, but there are options like 3d game engines: http://g3n.rocks/ https://azul3d.org/
Pixel
Posts with mentions or reviews of Pixel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-05.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
- how to create a native toolkit for golang?
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Diário de bordo - #2
faicade/Pixel
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Playing video in a Golang game
In videogames, we often need to show the player beautiful cinematics, either for ending or in the middle of the playthrough. To do it, we need to somehow load video frames and render them on the screen. Here's how to do that using Pixel game library and goav, Golang bindings for FFmpeg.
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Let's code Go for 365 days !!!
Yep, I'm in, too. I already have two long-term projects I am carrying out in Go (as an excuse to learn Go and also to develop the projects). One is a simple maze-running game for my older son, which I am coding using the pixel 2d graphics library, and the other is a work-related gui-tool for working with Thompson's groups F, T, and V. It is currently just a package for the back-end, but there you go. Feedback welcome as I go.
What are some alternatives?
When comparing g3n and Pixel you can also consider the following projects:
Ebiten - A dead simple 2D game library for Go
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
engo - Engo is an open-source 2D game engine written in Go.
Leaf - A game server framework in Go (golang)
go-sdl2 - SDL2 binding for Go
Azul3D - Azul3D - A 3D game engine written in Go!
Oak - A pure Go game engine
nano - Lightweight, facility, high performance golang based game server framework
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.