g3n VS d3d9

Compare g3n vs d3d9 and see what are their differences.

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g3n d3d9
6 1
2,636 156
1.5% -
4.3 1.6
5 days ago about 1 year ago
Go Go
BSD 2-clause "Simplified" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

g3n

Posts with mentions or reviews of g3n. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.

d3d9

Posts with mentions or reviews of d3d9. We have used some of these posts to build our list of alternatives and similar projects.
  • How can I take a screenshot quickly enough to take 60 in one second?
    1 project | /r/golang | 21 Nov 2022
    Using Go screenshot libraries which use win32 are much too slow, and don't take screenshots quickly enough. While looking into this problem, I found that even in C, win32 screenshots don't get near to the speeds needed for 60fps. I was told at some point to try using DirectX to take a screenshot, and so I found some Go bindings: https://github.com/gonutz/d3d9, and I'm realizing that I do not know how to use DirectX at all. Does anyone know how I can get started with DirectX? How I might be able to just take a simple and efficient screenshot with it?

What are some alternatives?

When comparing g3n and d3d9 you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

glop - Bare-bones osx alternative to sdl

Azul3D - Azul3D - A 3D game engine written in Go!

go-sdl2 - SDL2 binding for Go

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

termloop - Terminal-based game engine for Go, built on top of Termbox

Pixel - A hand-crafted 2D game library in Go

go-collada - Go package for working with the Collada file format.

go3d - A performance oriented 2D/3D math package for Go

Leaf - A game server framework in Go (golang)