How can I take a screenshot quickly enough to take 60 in one second?

This page summarizes the projects mentioned and recommended in the original post on /r/golang

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • d3d9

    Direct3D9 wrapper for Go.

  • Using Go screenshot libraries which use win32 are much too slow, and don't take screenshots quickly enough. While looking into this problem, I found that even in C, win32 screenshots don't get near to the speeds needed for 60fps. I was told at some point to try using DirectX to take a screenshot, and so I found some Go bindings: https://github.com/gonutz/d3d9, and I'm realizing that I do not know how to use DirectX at all. Does anyone know how I can get started with DirectX? How I might be able to just take a simple and efficient screenshot with it?

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • Macroquad egui DevTools: Rust Game Debugging UI

    3 projects | dev.to | 2 May 2024
  • Lag Is Never Where You Want It... Or Don't Want It

    1 project | dev.to | 1 May 2024
  • Show HN: LLM-powered NPCs running on your hardware

    4 projects | news.ycombinator.com | 30 Apr 2024
  • Show HN: 3D Framework for the Web. Built on Svelte and Three.js

    7 projects | news.ycombinator.com | 29 Apr 2024
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind

    21 projects | news.ycombinator.com | 26 Apr 2024