frp-zoo VS reanimate

Compare frp-zoo vs reanimate and see what are their differences.

frp-zoo

Comparing many FRP implementations by reimplementing the same toy app in each. (by gelisam)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
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frp-zoo reanimate
5 14
482 1,102
- 0.5%
0.0 0.0
about 2 years ago 4 months ago
Haskell Haskell
- LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

frp-zoo

Posts with mentions or reviews of frp-zoo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-06.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing frp-zoo and reanimate you can also consider the following projects:

eff - 🚧 a work in progress effect system for Haskell 🚧

manim - Animation engine for explanatory math videos

haskell.nix - Alternative Haskell Infrastructure for Nixpkgs

brick - A declarative Unix terminal UI library written in Haskell

ghc - Mirror of the Glasgow Haskell Compiler. Please submit issues and patches to GHC's Gitlab instance (https://gitlab.haskell.org/ghc/ghc). First time contributors are encouraged to get started with the newcomers info (https://gitlab.haskell.org/ghc/ghc/wikis/contributing).

plot-light - A lightweight plotting library, exporting to SVG

effect-zoo - Comparing Haskell effect systems for ergonomics and speed

OpenGL - Haskell bindings to OpenGL

fused-effects - A fast, flexible, fused effect system for Haskell

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

in-other-words - A higher-order effect system where the sky's the limit

manim - A community-maintained Python framework for creating mathematical animations.