foxtrot
wgpu
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foxtrot | wgpu | |
---|---|---|
4 | 195 | |
475 | 10,910 | |
- | 4.7% | |
9.5 | 9.9 | |
about 1 month ago | 1 day ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foxtrot
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What is the best way to handle "Prefabs" (Or a way to instantiate a preset entity at will)
The foxtrot template uses this system if you wanted a "real world" example.
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Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
Wasm support, live at https://janhohenheim.github.io/foxtrot/. If the mouse lock doesn't work, spam Esc a bunch of times 😉
- Foxtrot, the all-in-one Bevy 3D game template
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
ruststep - A STEP toolkit for Rust
vulkano - Safe and rich Rust wrapper around the Vulkan API
bevy_mod_raycast - Unofficial plugin for raycasting in Bevy
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
pong - pong implementation in Rust, single player and two player available!
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
bevy - A refreshingly simple data-driven game engine built in Rust
sandbox - A sand simulation game
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.